isle/LEGO1/mxbackgroundaudiomanager.h
Misha 681ab9c026
implement most of MxBackgroundAudioManager (#232)
* implement most of MxBackgroundAudioManager

* Match OpenMusic to 100%, style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-22 16:11:46 +02:00

51 lines
1.2 KiB
C++

#ifndef MXBACKGROUNDAUDIOMANAGER_H
#define MXBACKGROUNDAUDIOMANAGER_H
#include "mxcore.h"
#include "mxdsaction.h"
#include "mxtypes.h"
#include "mxnotificationmanager.h"
// VTABLE 0x100d9fe8
// SIZE 0x150
class MxBackgroundAudioManager : public MxCore
{
public:
MxBackgroundAudioManager();
virtual ~MxBackgroundAudioManager() override;
// OFFSET: LEGO1 0x1007eb70
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f7ac4
return "MxBackgroundAudioManager";
}
// OFFSET: LEGO1 0x1007eb80
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxBackgroundAudioManager::ClassName()) || MxCore::IsA(name);
}
__declspec(dllexport) void Enable(unsigned char p);
virtual MxResult Create(MxAtomId &p_script, MxU32 p_frequencyMS);
void Stop();
private:
void Init();
MxResult OpenMusic(MxAtomId &p_script);
void DestroyMusic();
MxBool m_musicEnabled; // 0x8
MxDSAction m_action1; // 0xc
MxS32 m_unka0;
MxDSAction m_action2; // 0xa4
MxS32 m_unk138;
MxS32 m_unk13c;
MxS32 m_unk140;
MxS32 m_unk144;
MxS16 m_unk148;
MxAtomId m_script;
};
#endif // MXBACKGROUNDAUDIOMANAGER_H