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1ab29590ee
* Start of helicopter Implementation Mostly Matching, some issues with MxMatrix and/or MxVector4 * Fix some style issues * Fix some style issues
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef LEGOWORLD_H
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#define LEGOWORLD_H
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#include "legoentity.h"
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#include "legocameracontroller.h"
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// VTABLE 0x100d6280
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// SIZE 0xf8
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class LegoWorld : public LegoEntity
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{
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public:
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__declspec(dllexport) LegoWorld();
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__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
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// OFFSET: LEGO1 0x1001d690
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0058
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return "LegoWorld";
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}
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// OFFSET: LEGO1 0x1001d6a0
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoWorld::ClassName()) || LegoEntity::IsA(name);
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}
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virtual void Stop(); // vtable+50
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virtual void VTable0x54(); // vtable+54
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virtual void VTable0x58(MxCore *p_object); // vtable+58
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virtual MxBool VTable0x5c(); // vtable+5c
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virtual void VTable0x60(); // vtable+60
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virtual MxBool VTable0x64(); // vtable+64
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virtual void VTable0x68(MxBool p_add); // vtable+68
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MxResult SetAsCurrentWorld(MxDSObject &p_dsObject);
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protected:
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undefined m_unk68[0x30];
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LegoCameraController *m_camera;
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undefined m_unk9c[0x5a];
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undefined m_unkf6;
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undefined m_unkf7;
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};
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void FUN_10015820(MxU32 p_unk1, MxU32 p_unk2);
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void FUN_10015910(MxU32 p_unk1);
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void SetIsWorldActive(MxBool p_isWorldActive);
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#endif // LEGOWORLD_H
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