isle/LEGO1/lego/legoomni/include/policestate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

44 lines
1 KiB
C++

#ifndef POLICESTATE_H
#define POLICESTATE_H
#include "actionsfwd.h"
#include "decomp.h"
#include "legostate.h"
#include "police.h"
// VTABLE: LEGO1 0x100d8af0
// SIZE 0x10
class PoliceState : public LegoState {
public:
PoliceState();
~PoliceState() override {}
// FUNCTION: LEGO1 0x1005e860
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0444
return "PoliceState";
}
// FUNCTION: LEGO1 0x1005e870
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x1005e920
// PoliceState::`scalar deleting destructor'
inline undefined4 GetUnknown0x0c() { return m_unk0x0c; }
inline void SetUnknown0x0c(undefined4 p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
void FUN_1005ea40();
private:
PoliceScript::Script m_policeScript; // 0x08
undefined4 m_unk0x0c; // 0x0c
};
#endif // POLICESTATE_H