isle/LEGO1/lego/legoomni/include/pizzamissionstate.h
Christian Semmler c9db98c4c3
Fix writing/reading of game state (#834)
* Fix writing/reading of game state

* Match existing state serialization functions
2024-04-21 15:42:08 +02:00

49 lines
1.1 KiB
C++

#ifndef PIZZAMISSIONSTATE_H
#define PIZZAMISSIONSTATE_H
#include "legostate.h"
// SIZE 0x20
struct PizzaMissionStateEntry {
public:
undefined2 m_unk0x00;
MxU8 m_id;
undefined m_unk0x03[0x15];
MxU16 m_color;
undefined m_unk0x18[6];
};
// VTABLE: LEGO1 0x100d7408
// SIZE 0xb0
class PizzaMissionState : public LegoState {
public:
// FUNCTION: LEGO1 0x10039290
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f00d4
return "PizzaMissionState";
}
// FUNCTION: LEGO1 0x100392a0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PizzaMissionState::ClassName()) || LegoState::IsA(p_name);
}
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
// SYNTHETIC: LEGO1 0x10039350
// PizzaMissionState::`scalar deleting destructor'
private:
PizzaMissionStateEntry* GetState(MxU8 p_id);
protected:
undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c
PizzaMissionStateEntry m_state[5]; // 0x10
};
#endif // PIZZAMISSIONSTATE_H