isle/LEGO1/lego/legoomni/include/legostate.h
Christian Semmler 51adf75b9b
(Refactor) Use more forward declarations (#881)
* Use more forward declarations

* Use more forward declarations

* Add more forward declarations

* Fix
2024-05-03 18:19:12 +02:00

96 lines
1.9 KiB
C++

#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "misc/legostorage.h"
#include "mxcore.h"
// VTABLE: LEGO1 0x100d46c0
// SIZE 0x08
class LegoState : public MxCore {
public:
// FUNCTION: LEGO1 0x10005f40
~LegoState() override {}
// FUNCTION: LEGO1 0x100060d0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f01b8
return "LegoState";
}
// FUNCTION: LEGO1 0x100060e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
}
// FUNCTION: LEGO1 0x10005f90
virtual MxBool IsSerializable() { return TRUE; } // vtable+0x14
// FUNCTION: LEGO1 0x10005fa0
virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
// FUNCTION: LEGO1 0x10005fb0
virtual MxResult Serialize(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->WriteString(ClassName());
}
return SUCCESS;
} // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'
// SIZE 0x0c
class Playlist {
public:
enum Mode {
e_loop,
e_once,
e_random,
e_loopSkipFirst
};
// FUNCTION: LEGO1 0x10017c00
Playlist()
{
m_objectIds = NULL;
m_length = 0;
m_mode = e_loop;
m_nextIndex = 0;
}
Playlist(MxU32* p_objectIds, MxS16 p_length)
{
m_objectIds = p_objectIds;
m_length = p_length;
m_mode = e_loop;
m_nextIndex = 0;
}
// FUNCTION: LEGO1 0x10071800
Playlist& operator=(const Playlist& p_shuffle)
{
m_objectIds = p_shuffle.m_objectIds;
m_length = p_shuffle.m_length;
m_nextIndex = p_shuffle.m_nextIndex;
m_mode = p_shuffle.m_mode;
return *this;
}
MxU32 Next();
MxBool Contains(MxU32 p_objectId);
inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
private:
MxU32* m_objectIds; // 0x00
MxS16 m_length; // 0x04
MxS16 m_mode; // 0x06
MxS16 m_nextIndex; // 0x08
};
};
#endif // LEGOSTATE_H