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f50b771fff
* Push changes * fixes * Implement Infocenter::HandleEndAction * match Infocenter::StopCutScene * implement Infocenter::HandleKeyPress * fixes * Update infocenter.cpp * Update legoworld.cpp * use enums * WIP Fixes * Fix * Fix * Fix * Rename function * Change enum * Update enums * Refactor another enum * Refactor MxDSType * Refactor HashTableOpt * Fixes * Refactor tickle enum * Update other enums * Add EnumConstantName to ncc * Move enum to global namespace * Rename enum --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
84 lines
1.9 KiB
C++
84 lines
1.9 KiB
C++
#include "orientableroi.h"
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#include "decomp.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(OrientableROI, 0xdc)
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// FUNCTION: LEGO1 0x100a4420
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OrientableROI::OrientableROI()
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{
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FILLVEC3(m_world_bounding_box.Min(), 888888.8);
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FILLVEC3(m_world_bounding_box.Max(), -888888.8);
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ZEROVEC3(m_world_bounding_sphere.Center());
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m_world_bounding_sphere.Radius() = 0.0;
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world);
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m_unk0xd4 = 0;
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m_unk0xd8 |= c_bit1 | c_bit2;
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}
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// FUNCTION: LEGO1 0x100a5910
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void OrientableROI::VTable0x1c()
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{
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// FUNCTION: LEGO1 0x100a5930
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void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
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{
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reinterpret_cast<Matrix4&>(m_local2world) = p_transform;
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// FUNCTION: LEGO1 0x100a5960
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void OrientableROI::VTable0x24(const MxMatrix& p_transform)
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{
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(p_transform, l_matrix);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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}
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// FUNCTION: LEGO1 0x100a59b0
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void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
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{
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MxMatrix l_matrix(m_local2world);
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m_local2world.Product(l_matrix, p_transform);
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UpdateWorldBoundingVolumes();
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UpdateWorldVelocity();
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// iterate over comps
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if (m_comp)
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for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) {
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ROI* child = *iter;
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static_cast<OrientableROI*>(child)->UpdateWorldData(p_transform);
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}
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}
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// FUNCTION: LEGO1 0x100a5a50
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void OrientableROI::UpdateWorldVelocity()
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{
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}
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// FUNCTION: LEGO1 0x100a5d80
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const float* OrientableROI::GetWorldVelocity() const
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{
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return m_world_velocity.GetData();
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}
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// FUNCTION: LEGO1 0x100a5d90
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const BoundingBox& OrientableROI::GetWorldBoundingBox() const
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{
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return m_world_bounding_box;
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}
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// FUNCTION: LEGO1 0x100a5da0
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const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const
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{
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return m_world_bounding_sphere;
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}
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