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https://github.com/isledecomp/isle.git
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c47206617d
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
307 lines
11 KiB
C
307 lines
11 KiB
C
#ifndef SMACKH
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#define SMACKH
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#include "rad.h"
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RCSTART
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#define SMACKVERSION "2.0y"
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typedef struct SmackSumTag {
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u32 TotalTime; // total time
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u32 MS100PerFrame; // MS*100 per frame (100000/MS100PerFrame=Frames/Sec)
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u32 TotalOpenTime; // Time to open and prepare for decompression
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u32 TotalFrames; // Total Frames displayed
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u32 SkippedFrames; // Total number of skipped frames
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u32 TotalBlitTime; // Total time spent blitting
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u32 TotalReadTime; // Total time spent reading
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u32 TotalDecompTime; // Total time spent decompressing
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u32 TotalBackReadTime; // Total time spent reading in background
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u32 TotalReadSpeed; // Total io speed (bytes/second)
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u32 SlowestFrameTime; // Slowest single frame time
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u32 Slowest2FrameTime; // Second slowest single frame time
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u32 SlowestFrameNum; // Slowest single frame number
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u32 Slowest2FrameNum; // Second slowest single frame number
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u32 AverageFrameSize; // Average size of the frame
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u32 Highest1SecRate; // Highest 1 sec data rate
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u32 Highest1SecFrame; // Highest 1 sec data rate starting frame
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u32 HighestMemAmount; // Highest amount of memory allocated
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u32 TotalExtraMemory; // Total extra memory allocated
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u32 HighestExtraUsed; // Highest extra memory actually used
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} SmackSum;
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typedef struct SmackTag {
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u32 Version; // SMK2 only right now
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u32 Width; // Width (1 based, 640 for example)
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u32 Height; // Height (1 based, 480 for example)
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u32 Frames; // Number of frames (1 based, 100 = 100 frames)
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u32 MSPerFrame; // Frame Rate
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u32 SmackerType; // bit 0 set=ring frame
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u32 LargestInTrack[7]; // Largest single size for each track
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u32 tablesize; // Size of the init tables
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u32 codesize; // Compression info
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u32 absize; // ditto
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u32 detailsize; // ditto
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u32 typesize; // ditto
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u32 TrackType[7]; // high byte=0x80-Comp,0x40-PCM data,0x20-16 bit,0x10-stereo
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u32 extra; // extra value (should be zero)
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u32 NewPalette; // set to one if the palette changed
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u8 Palette[772]; // palette data
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u32 FrameNum; // Frame Number to be displayed
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u32 LastRectx; // Rect set in from SmackToBufferRect (X coord)
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u32 LastRecty; // Rect set in from SmackToBufferRect (Y coord)
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u32 LastRectw; // Rect set in from SmackToBufferRect (Width)
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u32 LastRecth; // Rect set in from SmackToBufferRect (Height)
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u32 OpenFlags; // flags used on open
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u32 LeftOfs; // Left Offset used in SmackTo
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u32 TopOfs; // Top Offset used in SmackTo
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} Smack;
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#define SmackHeaderSize(smk) ((((u8*)&((smk)->extra))-((u8*)(smk)))+4)
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//=======================================================================
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#define SMACKNEEDPAN 0x00020L // Will be setting the pan
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#define SMACKNEEDVOLUME 0x00040L // Will be setting the volume
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#define SMACKFRAMERATE 0x00080L // Override fr (call SmackFrameRate first)
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#define SMACKLOADEXTRA 0x00100L // Load the extra buffer during SmackOpen
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#define SMACKPRELOADALL 0x00200L // Preload the entire animation
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#define SMACKNOSKIP 0x00400L // Don't skip frames if falling behind
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#define SMACKSIMULATE 0x00800L // Simulate the speed (call SmackSim first)
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#define SMACKFILEHANDLE 0x01000L // Use when passing in a file handle
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#define SMACKTRACK1 0x02000L // Play audio track 1
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#define SMACKTRACK2 0x04000L // Play audio track 2
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#define SMACKTRACK3 0x08000L // Play audio track 3
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#define SMACKTRACK4 0x10000L // Play audio track 4
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#define SMACKTRACK5 0x20000L // Play audio track 5
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#define SMACKTRACK6 0x40000L // Play audio track 6
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#define SMACKTRACK7 0x80000L // Play audio track 7
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#define SMACKTRACKS (SMACKTRACK1|SMACKTRACK2|SMACKTRACK3|SMACKTRACK4|SMACKTRACK5|SMACKTRACK6|SMACKTRACK7)
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#define SMACKAUTOEXTRA 0xffffffffL // NOT A FLAG! - Use as extrabuf param
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//=======================================================================
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#define SMACKSURFACEFAST 0
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#define SMACKSURFACESLOW 1
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#define SMACKSURFACEDIRECT 2
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Smack PTR4* RADEXPLINK SmackOpen(char PTR4* name,u32 flags,u32 extrabuf);
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#ifdef __RADMAC__
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#include <files.h>
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Smack PTR4* RADEXPLINK SmackMacOpen(FSSpec* fsp,u32 flags,u32 extrabuf);
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#endif
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u32 RADEXPLINK SmackDoFrame(Smack PTR4* smk);
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void RADEXPLINK SmackNextFrame(Smack PTR4* smk);
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u32 RADEXPLINK SmackWait(Smack PTR4* smk);
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void RADEXPLINK SmackClose(Smack PTR4* smk);
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void RADEXPLINK SmackVolumePan(Smack PTR4* smk, u32 trackflag,u32 volume,u32 pan);
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void RADEXPLINK SmackSummary(Smack PTR4* smk,SmackSum PTR4* sum);
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u32 RADEXPLINK SmackSoundInTrack(Smack PTR4* smk,u32 trackflags);
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u32 RADEXPLINK SmackSoundOnOff(Smack PTR4* smk,u32 on);
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#ifdef __RADMAC__
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void RADEXPLINK SmackToScreen(Smack PTR4* smk,u32 left,u32 top);
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#else
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void RADEXPLINK SmackToScreen(Smack PTR4* smk,u32 left,u32 top,u32 BytesPS,u16 PTR4* WinTbl,u32 SetBank);
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#endif
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void RADEXPLINK SmackToBuffer(Smack PTR4* smk,u32 left,u32 top,u32 Pitch,u32 destheight,void PTR4* buf,u32 Reversed);
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u32 RADEXPLINK SmackToBufferRect(Smack PTR4* smk, u32 SmackSurface);
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void RADEXPLINK SmackGoto(Smack PTR4* smk,u32 frame);
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void RADEXPLINK SmackColorRemap(Smack PTR4* smk,void PTR4* remappal,u32 numcolors,u32 paltype);
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void RADEXPLINK SmackColorTrans(Smack PTR4* smk,void PTR4* trans);
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void RADEXPLINK SmackFrameRate(u32 forcerate);
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void RADEXPLINK SmackSimulate(u32 sim);
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u32 RADEXPLINK SmackGetTrackData(Smack PTR4* smk,void PTR4* dest,u32 trackflag);
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void RADEXPLINK SmackSoundCheck();
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//======================================================================
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#ifdef __RADDOS__
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#define SMACKSOUNDNONE -1
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extern void* cdecl SmackTimerSetupAddr;
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extern void* cdecl SmackTimerReadAddr;
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extern void* cdecl SmackTimerDoneAddr;
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typedef void RADLINK (*SmackTimerSetupType)();
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typedef u32 RADLINK (*SmackTimerReadType)();
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typedef void RADLINK (*SmackTimerDoneType)();
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#define SmackTimerSetup() ((SmackTimerSetupType)(SmackTimerSetupAddr))()
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#define SmackTimerRead() ((SmackTimerReadType)(SmackTimerReadAddr))()
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#define SmackTimerDone() ((SmackTimerDoneType)(SmackTimerDoneAddr))()
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u8 RADEXPLINK SmackSoundUseMSS(void* DigDriver,u32 MaxTimerSpeed);
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void RADEXPLINK SmackSoundMSSLiteInit();
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void RADEXPLINK SmackSoundMSSLiteDone();
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u8 RADEXPLINK SmackSoundUseSOS3r(u32 SOSDriver,u32 MaxTimerSpeed);
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u8 RADEXPLINK SmackSoundUseSOS3s(u32 SOSDriver,u32 MaxTimerSpeed);
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u8 RADEXPLINK SmackSoundUseSOS4r(u32 SOSDriver,u32 MaxTimerSpeed);
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u8 RADEXPLINK SmackSoundUseSOS4s(u32 SOSDriver,u32 MaxTimerSpeed);
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#ifdef __SW_3R
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#define SmackSoundUseSOS3 SmackSoundUseSOS3r
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#define SmackSoundUseSOS4 SmackSoundUseSOS4r
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#else
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#define SmackSoundUseSOS3 SmackSoundUseSOS3s
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#define SmackSoundUseSOS4 SmackSoundUseSOS4s
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#endif
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#else
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#define SMACKRESRESET 0
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#define SMACKRES640X400 1
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#define SMACKRES640X480 2
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#define SMACKRES800X600 3
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#define SMACKRES1024X768 4
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u32 RADEXPLINK SmackSetSystemRes(u32 mode); // use SMACKRES* values
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#ifdef __RADMAC__
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#include <windows.h>
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#include <palettes.h>
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#include <qdoffscreen.h>
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#include <timer.h>
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typedef struct SmkTMInfoTag {
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TMTask smTask;
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u32 milli;
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} SmkTMInfo;
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extern SmkTMInfo __SmackTimeInfo;
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void RADEXPLINK SmackTimerSetup();
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void RADEXPLINK SmackTimerDone();
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#define SmackTimerRead() (__SmackTimeInfo.milli)
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#define SMACKAUTOBLIT 0
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#define SMACKDIRECTBLIT 1
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#define SMACKGWORLDBLIT 2
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typedef struct SmackBufTag {
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u32 Reversed;
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u32 SurfaceType; // SMACKSURFACExxxxxx
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u32 BlitType; // SMACKxxxxxBLIT
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u32 Width;
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u32 Height;
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u32 Pitch;
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u32 Zoomed;
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u32 ZWidth;
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u32 ZHeight;
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u32 DispColors; // colors on screen
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u32 MaxPalColors;
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u32 PalColorsInUse;
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u32 StartPalColor;
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u32 EndPalColor;
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void* Buffer;
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void* Palette;
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u32 PalType;
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WindowPtr wp;
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GWorldPtr gwp;
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CTabHandle cth;
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PaletteHandle palh;
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} SmackBuf;
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#else
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#ifdef __RADWIN__
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#define INCLUDE_MMSYSTEM_H
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#include "windows.h"
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#include "windowsx.h"
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#define SMACKAUTOBLIT 0
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#define SMACKFULL320X240BLIT 1
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#define SMACKFULL320X200BLIT 2
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#define SMACKSTANDARDBLIT 3
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#define SMACKWINGBLIT 4
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#define WM_SMACKACTIVATE WM_USER+0x5678
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typedef struct SmackBufTag {
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u32 Reversed; // 1 if the buffer is upside down
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u32 SurfaceType; // SMACKSURFACExxxx defines
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u32 BlitType; // SMACKxxxxBLIT defines
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u32 FullScreen; // 1 if full-screen
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u32 Width;
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u32 Height;
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u32 Zoomed;
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u32 ZWidth;
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u32 ZHeight;
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u32 DispColors; // colors on the screen
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u32 MaxPalColors; // total possible colors in palette (usually 256)
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u32 PalColorsInUse; // Used colors in palette (usually 236)
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u32 StartPalColor; // first usable color index (usually 10)
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u32 EndPalColor; // last usable color index (usually 246)
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RGBQUAD Palette[256];
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u32 PalType;
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void PTR4* Buffer;
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void PTR4* DIBRestore;
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u32 OurBitmap;
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u32 OrigBitmap;
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u32 OurPalette;
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u32 WinGDC;
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u32 FullFocused;
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u32 ParentHwnd;
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u32 OldParWndProc;
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u32 OldDispWndProc;
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u32 DispHwnd;
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u32 WinGBufHandle;
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} SmackBuf;
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void RADEXPLINK SmackGet(Smack PTR4* smk,void PTR4* dest);
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void RADEXPLINK SmackBufferGet( SmackBuf PTR4* sbuf, void PTR4* dest);
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u8 RADEXPLINK SmackSoundUseMSS(void PTR4* dd);
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u8 RADEXPLINK SmackSoundUseDirectSound(HWND hw);
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#define SmackTimerSetup()
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#define SmackTimerDone()
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#define SmackTimerRead timeGetTime
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#endif
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#endif
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#ifdef __RADMAC__
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SmackBuf PTR4* RADEXPLINK SmackBufferOpen( WindowPtr wp, u16 BlitType, u16 width, u16 height, u16 ZoomW, u16 ZoomH );
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u16 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, u16 hwndx, u16 hwndy, u16 subx, u16 suby, u16 subw, u16 subh );
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void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, u16 x, u16 y);
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#else
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SmackBuf PTR4* RADEXPLINK SmackBufferOpen( HWND wnd, u16 BlitType, u16 width, u16 height, u16 ZoomW, u16 ZoomH );
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u16 RADEXPLINK SmackBufferBlit( SmackBuf PTR4* sbuf, HDC dc, u16 hwndx, u16 hwndy, u16 subx, u16 suby, u16 subw, u16 subh );
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void RADEXPLINK SmackBufferFromScreen( SmackBuf PTR4* destbuf, HWND hw, u16 x, u16 y);
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#endif
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char PTR4* RADEXPLINK SmackBufferString(char PTR4* dest,u16 BlitType);
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void RADEXPLINK SmackBufferNewPalette( SmackBuf PTR4* sbuf, void PTR4* pal, u16 paltype );
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u16 RADEXPLINK SmackBufferSetPalette( SmackBuf PTR4* sbuf );
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void RADEXPLINK SmackBufferClose( SmackBuf PTR4* sbuf );
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void RADEXPLINK SmackBufferClear( SmackBuf PTR4* destbuf, u16 color);
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void RADEXPLINK SmackBufferToBuffer( SmackBuf PTR4* destbuf, u16 destx, u16 desty, SmackBuf PTR4* sourcebuf,u16 sourcex,u16 sourcey,u16 sourcew,u16 sourceh);
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void RADEXPLINK SmackBufferToBufferTrans( SmackBuf PTR4* destbuf, u16 destx, u16 desty, SmackBuf PTR4* sourcebuf,u16 sourcex,u16 sourcey,u16 sourcew,u16 sourceh,u16 TransColor);
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void RADEXPLINK SmackBufferCopyPalette( SmackBuf PTR4* destbuf, SmackBuf PTR4* sourcebuf, u16 remap);
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u16 RADEXPLINK SmackBufferFocused( SmackBuf PTR4* sbuf);
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#endif
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RCEND
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#endif
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