isle/LEGO1/lego/legoomni/include/score.h
2024-05-25 02:41:57 +02:00

54 lines
1.4 KiB
C++

#ifndef SCORE_H
#define SCORE_H
#include "legogamestate.h"
#include "legoworld.h"
class LegoControlManagerEvent;
class MxEndActionNotificationParam;
class ScoreState;
// VTABLE: LEGO1 0x100d4018
// SIZE 0x104
class Score : public LegoWorld {
public:
Score();
~Score() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100010c0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0050
return "Score";
}
// FUNCTION: LEGO1 0x100010d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Score::ClassName()) || LegoWorld::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x100011e0
// Score::`scalar deleting destructor'
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+0x50
MxBool VTable0x5c() override; // vtable+0x5c
MxBool Escape() override; // vtable+0x64
void Enable(MxBool p_enable) override; // vtable+0x68
void Paint();
MxLong FUN_10001510(MxEndActionNotificationParam& p_param);
MxLong FUN_100016d0(LegoControlManagerEvent& p_param);
void FillArea(MxU32 i_activity, MxU32 i_actor, MxS16 score);
protected:
void DeleteScript();
LegoGameState::Area m_destLocation; // 0xf8
ScoreState* m_state; // 0xfc
MxU8* m_surface; // 0x100
};
#endif // SCORE_H