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1e3ca11886
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
34 lines
745 B
C++
34 lines
745 B
C++
#ifndef BUMPBOUY_H
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#define BUMPBOUY_H
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#include "legoanimactor.h"
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#include "mxtypes.h"
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/*
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VTABLE: LEGO1 0x100d6790 LegoPathActor
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VTABLE: LEGO1 0x100d6860 LegoAnimActor
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*/
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// SIZE 0x174
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class BumpBouy : public LegoAnimActor {
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public:
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BumpBouy();
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10027510
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0394
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return "BumpBouy";
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}
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// FUNCTION: LEGO1 0x10027500
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x100274a0
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// BumpBouy::`scalar deleting destructor'
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};
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#endif // BUMPBOUY_H
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