isle/ISLE/isle.cpp
itsmattkc 1152feab8d use different naming scheme in ISLE
We now know that ISLE used PascalCase for its function names, so we're using those here now.
2023-06-18 21:51:50 -07:00

629 lines
16 KiB
C++

#include "isle.h"
#include "define.h"
#include "legoomni.h"
#include "mxdirectdraw.h"
#include "mxdsaction.h"
#include "mxomni.h"
#include "res/resource.h"
// OFFSET: ISLE 0x401000
Isle::Isle()
{
m_hdPath = NULL;
m_cdPath = NULL;
m_deviceId = NULL;
m_savePath = NULL;
m_fullScreen = 1;
m_flipSurfaces = 0;
m_backBuffersInVram = 1;
m_using8bit = 0;
m_using16bit = 1;
m_unk24 = 0;
m_drawCursor = 0;
m_use3dSound = 1;
m_useMusic = 1;
m_useJoystick = 0;
m_joystickIndex = 0;
m_wideViewAngle = 1;
m_islandQuality = 1;
m_islandTexture = 1;
m_gameStarted = 0;
m_frameDelta = 10;
m_windowActive = 1;
MxRect32 rect;
rect.m_left = 0;
rect.m_top = 0;
rect.m_right = 639;
rect.m_bottom = 479;
m_videoParam = MxVideoParam(rect, NULL, 1, MxVideoParamFlags());
m_videoParam.flags().Enable16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
m_windowHandle = NULL;
m_cursorArrow = NULL;
m_cursorBusy = NULL;
m_cursorNo = NULL;
m_cursorCurrent = NULL;
LegoOmni::CreateInstance();
}
// OFFSET: ISLE 0x4011a0
Isle::~Isle()
{
if (LegoOmni::GetInstance()) {
Close();
MxOmni::DestroyInstance();
}
if (m_hdPath) {
delete [] m_hdPath;
}
if (m_cdPath) {
delete [] m_cdPath;
}
if (m_deviceId) {
delete [] m_deviceId;
}
if (m_savePath) {
delete [] m_savePath;
}
}
// OFFSET: ISLE 0x401260
void Isle::Close()
{
MxDSAction ds;
if (Lego()) {
GameState()->Save(0);
if (InputManager()) {
InputManager()->QueueEvent(KEYDOWN, 0, 0, 0, 0x20);
}
VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
long local_88 = 0;
Lego()->RemoveWorld(ds.m_atomId, local_88);
Lego()->vtable24(ds);
TransitionManager()->SetWaitIndicator(NULL);
Lego()->vtable3c();
long lVar8;
do {
lVar8 = Streamer()->Close(NULL);
} while (lVar8 == 0);
while (Lego()) {
if (Lego()->vtable28(ds) != MX_FALSE) {
break;
}
Timer()->GetRealTime();
TickleManager()->Tickle();
}
}
}
// OFFSET: ISLE 0x402740
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize)
{
HKEY hKey;
DWORD valueType;
BOOL out = FALSE;
unsigned long size = outSize;
if (RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Mindscape\\LEGO Island", 0, KEY_READ, &hKey) == ERROR_SUCCESS) {
if (RegQueryValueExA(hKey, name, NULL, &valueType, (LPBYTE) outValue, &size) == ERROR_SUCCESS) {
if (RegCloseKey(hKey) == ERROR_SUCCESS) {
out = TRUE;
}
}
}
return out;
}
// OFFSET: ISLE 0x4027b0
int ReadRegBool(LPCSTR name, BOOL *out)
{
char buffer[256];
BOOL read = ReadReg(name, buffer, sizeof(buffer));
if (read) {
if (strcmp("YES", buffer) == 0) {
*out = TRUE;
return TRUE;
}
if (strcmp("NO", buffer) == 0) {
*out = FALSE;
return TRUE;
}
}
return FALSE;
}
// OFFSET: ISLE 0x402880
int ReadRegInt(LPCSTR name, int *out)
{
char buffer[256];
if (ReadReg(name, buffer, sizeof(buffer))) {
*out = atoi(buffer);
return TRUE;
}
return FALSE;
}
// OFFSET: ISLE 0x4028d0
void Isle::LoadConfig()
{
char buffer[1024];
if (!ReadReg("diskpath", buffer, sizeof(buffer))) {
strcpy(buffer, MxOmni::GetHD());
}
m_hdPath = new char[strlen(buffer) + 1];
strcpy(m_hdPath, buffer);
MxOmni::SetHD(m_hdPath);
if (!ReadReg("cdpath", buffer, sizeof(buffer))) {
strcpy(buffer, MxOmni::GetCD());
}
m_cdPath = new char[strlen(buffer) + 1];
strcpy(m_cdPath, buffer);
MxOmni::SetCD(m_cdPath);
ReadRegBool("Flip Surfaces", &m_flipSurfaces);
ReadRegBool("Full Screen", &m_fullScreen);
ReadRegBool("Wide View Angle", &m_wideViewAngle);
ReadRegBool("3DSound", &m_use3dSound);
ReadRegBool("Music", &m_useMusic);
ReadRegBool("UseJoystick", &m_useJoystick);
ReadRegInt("JoystickIndex", &m_joystickIndex);
ReadRegBool("Draw Cursor", &m_drawCursor);
int backBuffersInVRAM;
if (ReadRegBool("Back Buffers in Video RAM",&backBuffersInVRAM)) {
m_backBuffersInVram = !backBuffersInVRAM;
}
int bitDepth;
if (ReadRegInt("Display Bit Depth", &bitDepth)) {
if (bitDepth == 8) {
m_using8bit = TRUE;
} else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
if (!ReadReg("Island Quality", buffer, sizeof(buffer))) {
strcpy(buffer, "1");
}
m_islandQuality = atoi(buffer);
if (!ReadReg("Island Texture", buffer, sizeof(buffer))) {
strcpy(buffer, "1");
}
m_islandTexture = atoi(buffer);
if (ReadReg("3D Device ID", buffer, sizeof(buffer))) {
m_deviceId = new char[strlen(buffer) + 1];
strcpy(m_deviceId, buffer);
}
if (ReadReg("savepath", buffer, sizeof(buffer))) {
m_savePath = new char[strlen(buffer) + 1];
strcpy(m_savePath, buffer);
}
}
// OFFSET: ISLE 0x401560
void Isle::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId)
{
m_videoParam.flags().EnableFullScreen(fullScreen);
m_videoParam.flags().EnableFlipSurfaces(flipSurfaces);
m_videoParam.flags().EnableBackBuffers(backBuffers);
m_videoParam.flags().EnableUnknown1(param_6);
m_videoParam.flags().SetUnknown3(param_7);
m_videoParam.flags().EnableWideViewAngle(wideViewAngle);
m_videoParam.flags().EnableUnknown2();
m_videoParam.SetDeviceName(deviceId);
if (using8bit) {
m_videoParam.flags().Set8Bit();
}
if (m_using16bit) {
m_videoParam.flags().Set16Bit();
}
}
// OFFSET: ISLE 0x4013b0
BOOL Isle::SetupLegoOmni()
{
char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
if (Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) != FAILURE) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->vtable1c(VideoManager(), 10);
return TRUE;
}
return FALSE;
}
// OFFSET: ISLE 0x402e80
void Isle::SetupCursor(WPARAM wParam)
{
switch (wParam) {
case 0:
m_cursorCurrent = m_cursorArrow;
break;
case 1:
m_cursorCurrent = m_cursorBusy;
break;
case 2:
m_cursorCurrent = m_cursorNo;
break;
case 0xB:
m_cursorCurrent = NULL;
break;
}
SetCursor(m_cursorCurrent);
}
// OFFSET: ISLE 0x401d20
LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (!g_isle) {
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
}
switch (uMsg) {
case WM_PAINT:
return DefWindowProcA(hWnd, WM_PAINT, wParam, lParam);
case WM_ACTIVATE:
return DefWindowProcA(hWnd, WM_ACTIVATE, wParam, lParam);
case WM_ACTIVATEAPP:
if (g_isle) {
if ((wParam != 0) && (g_isle->m_fullScreen)) {
MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
g_isle->m_windowActive = wParam;
}
return DefWindowProcA(hWnd,WM_ACTIVATEAPP,wParam,lParam);
case WM_CLOSE:
if (!g_closed && g_isle) {
if (g_isle) {
delete g_isle;
}
g_isle = NULL;
g_closed = TRUE;
return 0;
}
return DefWindowProcA(hWnd,WM_CLOSE,wParam,lParam);
case WM_GETMINMAXINFO:
{
MINMAXINFO *mmi = (MINMAXINFO *) lParam;
mmi->ptMaxTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
mmi->ptMaxTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
mmi->ptMinTrackSize.x = (g_windowRect.right - g_windowRect.left) + 1;
mmi->ptMinTrackSize.y = (g_windowRect.bottom - g_windowRect.top) + 1;
return 0;
}
case WM_ENTERMENULOOP:
return DefWindowProcA(hWnd,WM_ENTERMENULOOP,wParam,lParam);
case WM_SYSCOMMAND:
if (wParam == SC_SCREENSAVE) {
return 0;
}
if (wParam == SC_CLOSE && g_closed == 0) {
if (g_isle) {
if (g_rmDisabled) {
ShowWindow(g_isle->m_windowHandle, SW_RESTORE);
}
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
return 0;
}
return DefWindowProcA(hWnd,WM_SYSCOMMAND,wParam,lParam);
case WM_EXITMENULOOP:
return DefWindowProcA(hWnd, WM_EXITMENULOOP, wParam, lParam);
case WM_MOVING:
if (g_isle && g_isle->m_fullScreen) {
GetWindowRect(hWnd, (LPRECT) lParam);
return 0;
}
return DefWindowProcA(hWnd, WM_MOVING, wParam, lParam);
case WM_NCPAINT:
if (g_isle && g_isle->m_fullScreen) {
return 0;
}
return DefWindowProcA(hWnd, WM_NCPAINT, wParam, lParam);
case WM_DISPLAYCHANGE:
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->m_unk74 && VideoManager()->m_unk74[0x220]) {
if (!g_waitingForTargetDepth) {
unsigned char valid = FALSE;
if (LOWORD(lParam) == g_targetWidth && HIWORD(lParam) == g_targetHeight && g_targetDepth == wParam) {
valid = TRUE;
}
if (!g_rmDisabled) {
if (!valid) {
g_rmDisabled = 1;
Lego()->vtable38();
VideoManager()->DisableRMDevice();
}
} else if (valid) {
g_reqEnableRMDevice = 1;
}
} else {
g_waitingForTargetDepth = 0;
g_targetDepth = wParam;
}
}
return DefWindowProcA(hWnd, WM_DISPLAYCHANGE, wParam, lParam);
case WM_SETCURSOR:
case WM_KEYDOWN:
case WM_MOUSEMOVE:
case WM_TIMER:
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case 0x5400:
{
NotificationId type = NONE;
unsigned char keyCode = 0;
switch (uMsg) {
case WM_KEYDOWN:
// While this probably should be (HIWORD(lParam) & KF_REPEAT), this seems
// to be what the assembly is actually doing
if (lParam & (KF_REPEAT << 16)) {
return DefWindowProcA(hWnd, WM_KEYDOWN, wParam, lParam);
}
keyCode = wParam;
type = KEYDOWN;
break;
case WM_MOUSEMOVE:
g_mousemoved = 1;
type = MOUSEMOVE;
break;
case WM_TIMER:
type = TIMER;
break;
case WM_SETCURSOR:
if (g_isle) {
HCURSOR hCursor = g_isle->m_cursorCurrent;
if (hCursor == g_isle->m_cursorBusy || hCursor == g_isle->m_cursorNo || !hCursor) {
SetCursor(hCursor);
return 0;
}
}
break;
case WM_LBUTTONDOWN:
g_mousedown = 1;
type = MOUSEDOWN;
break;
case WM_LBUTTONUP:
g_mousedown = 0;
type = MOUSEUP;
break;
case 0x5400:
if (g_isle) {
g_isle->SetupCursor(wParam);
return 0;
}
}
if (g_isle) {
if (InputManager()) {
InputManager()->QueueEvent(type, wParam, LOWORD(lParam), HIWORD(lParam), keyCode);
}
if (g_isle && g_isle->m_drawCursor && type == MOUSEMOVE) {
unsigned short x = LOWORD(lParam);
unsigned short y = HIWORD(lParam);
if (639 < x) {
x = 639;
}
if (479 < y) {
y = 479;
}
VideoManager()->MoveCursor(x,y);
}
}
return 0;
}
}
return DefWindowProcA(hWnd,uMsg,wParam,lParam);
}
// OFFSET: ISLE 0x4023e0
MxResult Isle::SetupWindow(HINSTANCE hInstance)
{
WNDCLASSA wndclass;
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
LoadConfig();
SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
MxOmni::SetSound3D(m_use3dSound);
srand(timeGetTime() / 1000);
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, NULL, 0);
ZeroMemory(&wndclass, sizeof(WNDCLASSA));
wndclass.cbClsExtra = 0;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbWndExtra = 0;
wndclass.hIcon = LoadIconA(hInstance, MAKEINTRESOURCE(APP_ICON));
wndclass.hCursor = LoadCursorA(hInstance, MAKEINTRESOURCE(ISLE_ARROW));
m_cursorCurrent = wndclass.hCursor;
m_cursorArrow = wndclass.hCursor;
m_cursorBusy = LoadCursorA(hInstance, MAKEINTRESOURCE(ISLE_BUSY));
m_cursorNo = LoadCursorA(hInstance, MAKEINTRESOURCE(ISLE_NO));
wndclass.hInstance = hInstance;
wndclass.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
wndclass.lpszClassName = WNDCLASS_NAME;
if (!RegisterClassA(&wndclass)) {
return FAILURE;
}
DWORD dwStyle;
int x, y, width, height;
if (!m_fullScreen) {
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
height = g_windowRect.bottom - g_windowRect.top;
width = g_windowRect.right - g_windowRect.left;
y = CW_USEDEFAULT;
x = CW_USEDEFAULT;
dwStyle = WS_CAPTION | WS_SYSMENU | WS_MAXIMIZEBOX | WS_MINIMIZEBOX;
} else {
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
height = g_windowRect.bottom - g_windowRect.top;
width = g_windowRect.right - g_windowRect.left;
dwStyle = WS_CAPTION | WS_SYSMENU;
x = g_windowRect.left;
y = g_windowRect.top;
}
m_windowHandle = CreateWindowExA(WS_EX_APPWINDOW, WNDCLASS_NAME, WINDOW_TITLE, dwStyle,
x, y, width + 1, height + 1, NULL, NULL, hInstance, NULL);
if (!m_windowHandle) {
return FAILURE;
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
if (!SetupLegoOmni()) {
return FAILURE;
}
GameState()->SetSavePath(m_savePath);
GameState()->SerializePlayersInfo(1);
GameState()->SerializeScoreHistory(1);
int iVar10;
if (m_islandQuality == 0) {
iVar10 = 1;
} else if (m_islandQuality == 1) {
iVar10 = 2;
} else {
iVar10 = 100;
}
int uVar1 = (m_islandTexture == 0);
LegoModelPresenter::configureLegoModelPresenter(uVar1);
LegoPartPresenter::configureLegoPartPresenter(uVar1,iVar10);
LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
LegoROI::configureLegoROI(iVar10);
LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
if (LegoOmni::GetInstance()) {
if (LegoOmni::GetInstance()->GetInputManager()) {
LegoOmni::GetInstance()->GetInputManager()->m_unk00[0xCD] = m_useJoystick;
LegoOmni::GetInstance()->GetInputManager()->m_unk00[0x67] = m_joystickIndex;
}
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
return SUCCESS;
}
// OFFSET: ISLE 0x402c20
void Isle::Tick(BOOL sleepIfNotNextFrame)
{
if (this->m_windowActive) {
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
long currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
g_lastFrameTime = -this->m_frameDelta;
}
if (this->m_frameDelta + g_lastFrameTime < currentTime) {
if (!Lego()->vtable40()) {
TickleManager()->Tickle();
}
g_lastFrameTime = currentTime;
if (g_startupDelay == 0) {
return;
}
g_startupDelay--;
if (g_startupDelay != 0) {
return;
}
LegoOmni::GetInstance()->CreateBackgroundAudio();
BackgroundAudioManager()->Enable(this->m_useMusic);
MxStreamController *stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", 0);
MxDSAction ds;
if (!stream) {
stream = Streamer()->Open("\\lego\\scripts\\nocd", 0);
if (!stream) {
return;
}
ds.setAtomId(stream->atom);
ds.m_unk24 = 0xFFFF;
ds.m_unk1c = 0;
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
if (Start(&ds) != SUCCESS) {
return;
}
} else {
ds.setAtomId(stream->atom);
ds.m_unk24 = 0xFFFF;
ds.m_unk1c = 0;
if (Start(&ds) != SUCCESS) {
return;
}
this->m_gameStarted = 1;
}
return;
}
if (sleepIfNotNextFrame == 0) return;
}
Sleep(0);
}