isle/LEGO1/lego/legoomni/include/animstate.h
Nathan M Gilbert d07d7edc81
Implement methods to load dta files. (#673)
* Implement methods to load dta files.

* fix style issues

* fix vtables

* fix more style issues

* fix ddtor names

* Remove explicit padding, add annotations, asserts

* Use List template

* trigger CI

* Fix class refactor

* Match code, fix annotations

* Fix

* 98% match

* Fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-16 01:43:45 +01:00

70 lines
1.7 KiB
C++

#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
// SIZE 0x30
struct ModelInfo {
char* m_modelName; // 0x00
MxU8 m_unk0x04; // 0x04
float m_location[3]; // 0x08
float m_direction[3]; // 0x14
float m_up[3]; // 0x20
MxU8 m_unk0x2c; // 0x2c
};
// SIZE 0x30
struct AnimInfo {
char* m_animName; // 0x00
undefined4 m_unk0x04; // 0x04
MxS16 m_unk0x08; // 0x08
MxU8 m_unk0x0a; // 0x0a
MxU8 m_unk0x0b; // 0x0b
MxU8 m_unk0x0c; // 0x0c
MxU8 m_unk0x0d; // 0x0d
MxU32 m_unk0x10[4]; // 0x10
MxU8 m_modelCount; // 0x20
ModelInfo* m_models; // 0x24
MxU8 m_unk0x28; // 0x28
MxU8 m_unk0x29; // 0x29
MxS8 m_unk0x2a[3]; // 0x2a
};
// VTABLE: LEGO1 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState {
public:
AnimState();
~AnimState() override; // vtable+0x00
// FUNCTION: LEGO1 0x10065070
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0460
return "AnimState";
}
// FUNCTION: LEGO1 0x10065080
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
}
MxBool SetFlag() override; // vtable+0x18
MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
void FUN_100651d0(MxU32, AnimInfo*, MxU32&);
void FUN_10065240(MxU32, AnimInfo*, MxU32);
// SYNTHETIC: LEGO1 0x10065130
// AnimState::`scalar deleting destructor'
private:
undefined4 m_unk0x08; // 0x08
undefined4 m_unk0x0c; // 0x0c
void* m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
void* m_unk0x18; // 0x18
};
#endif // ANIMSTATE_H