isle/LEGO1/mxcriticalsection.h
Misha cb8c143ce5
Finish MxDiskStreamController methods (#359)
* more mxdiskstreamcontroller methods

* further debugging and fixes

* add more functions

* Update mxdiskstreamprovider.cpp

* fix build

* implement MxDiskStreamProvider::PerformWork

* Update mxdiskstreamprovider.cpp

* Update mxdiskstreamprovider.cpp

* Update mxdssource.h

* remove debug prints

* Update mxdiskstreamprovider.cpp

* Mostly match MxDiskStreamController::FUN_100c8540

* Mostly match MxDiskStreamProvider::FUN_100d1780

* Mostly match MxDiskStreamProvider::PerformWork

* Fixes

* Retype some members

* Various annotations

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-25 19:32:01 +01:00

20 lines
428 B
C++

#ifndef MXCRITICALSECTION_H
#define MXCRITICALSECTION_H
#include <windows.h>
// SIZE 0x1c
class MxCriticalSection {
public:
__declspec(dllexport) MxCriticalSection();
__declspec(dllexport) ~MxCriticalSection();
__declspec(dllexport) static void SetDoMutex();
void Enter();
void Leave();
private:
CRITICAL_SECTION m_criticalSection; // 0x00
HANDLE m_mutex; // 0x18
};
#endif // MXCRITICALSECTION_H