isle/LEGO1/act2brick.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

30 lines
730 B
C++

#ifndef ACT2BRICK_H
#define ACT2BRICK_H
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor {
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1007a360
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0438
return "Act2Brick";
}
// FUNCTION: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
}
};
#endif // ACT2BRICK_H