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b9a1da6a7a
* Implement/match Act2Brick * Rename functions * Naming
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#ifndef ACT2BRICK_H
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#define ACT2BRICK_H
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#include "legopathactor.h"
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// VTABLE: LEGO1 0x100d9b60
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// SIZE 0x194
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class Act2Brick : public LegoPathActor {
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public:
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Act2Brick();
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~Act2Brick() override; // vtable+0x00
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1007a360
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0438
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return "Act2Brick";
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}
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// FUNCTION: LEGO1 0x1007a370
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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void StopSound();
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private:
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static MxLong g_lastHitActorTime;
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LegoCacheSound* m_whistleSound; // 0x154
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undefined m_unk0x158[0x0c]; // 0x158
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undefined4 m_unk0x164; // 0x164
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Mx3DPointFloat m_unk0x168; // 0x168
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Mx3DPointFloat m_unk0x17c; // 0x17c
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MxS32 m_unk0x190; // 0x190
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};
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#endif // ACT2BRICK_H
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