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* Start IslePathActor * Update types/add needed type in LegoPathActor for Pizza Yes, this is a recommit because last time I pushed my cmake dir * Fix types in islepathactor * Adjust variables * add size asserts --------- Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
35 lines
718 B
C++
35 lines
718 B
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtypes.h"
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// VTABLE 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor
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{
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public:
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IslePathActor();
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~IslePathActor();
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// OFFSET: LEGO1 0x10002ea0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0104
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return "IslePathActor";
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}
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// OFFSET: LEGO1 0x10002eb0
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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private:
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LegoWorld* m_pLegoWorld; // 0x154
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MxFloat m_unk158;
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MxFloat m_unk15c;
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};
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#endif // ISLEPATHACTOR_H
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