isle/LEGO1/mxdiskstreamprovider.h
Mark Langen 889fd886f0
MxSemphore + MxThread + MxThread implementions (#80)
* Add MxSemphore + MxThread and the two implementations I could find
  of MxThread (consumers extend it and override the Run method).

* Implement a function in MxDiskStreamProvider which uses thread and
  semaphore to confirm correct layout / size of those classes.

* All 100% match except two functions with a pair of registers swapped.
2023-07-07 11:00:48 -07:00

61 lines
1.2 KiB
C++

#ifndef MXDISKSTREAMPROVIDER_H
#define MXDISKSTREAMPROVIDER_H
#include "mxstreamprovider.h"
#include "mxthread.h"
#include "mxcriticalsection.h"
class MxDiskStreamProvider;
// VTABLE 0x100dd130
class MxDiskStreamProviderThread : public MxThread
{
public:
// Only inlined, no offset
inline MxDiskStreamProviderThread()
: MxThread()
, m_target(NULL) {}
MxResult Run() override;
private:
MxDiskStreamProvider *m_target;
};
// VTABLE 0x100dd138
class MxDiskStreamProvider : public MxStreamProvider
{
public:
MxDiskStreamProvider();
virtual ~MxDiskStreamProvider() override;
// OFFSET: LEGO1 0x100d1160
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x1010287c
return "MxDiskStreamProvider";
}
// OFFSET: LEGO1 0x100d1170
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDiskStreamProvider::ClassName()) || MxStreamProvider::IsA(name);
}
MxResult WaitForWorkToComplete();
void PerformWork();
private:
MxDiskStreamProviderThread m_thread;
MxSemaphore m_busySemaphore;
byte m_remainingWork;
byte m_unk1;
MxCriticalSection m_criticalSection;
byte unk2[4];
void* unk3;
void *unk4;
};
#endif // MXDISKSTREAMPROVIDER_H