isle/LEGO1/mxtimer.cpp
2023-06-18 23:19:40 -07:00

41 lines
992 B
C++

#include "mxtimer.h"
#include "legoinc.h"
// 0x10101414
long MxTimer::s_LastTimeCalculated = 0;
// 0x10101418
long MxTimer::s_LastTimeTimerStarted = 0;
// OFFSET: LEGO1 0x100ae060
MxTimer::MxTimer()
{
this->m_isRunning = MX_FALSE;
MxTimer::s_LastTimeCalculated = timeGetTime();
this->m_startTime = MxTimer::s_LastTimeCalculated;
}
// OFFSET: LEGO1 0x100ae160
void MxTimer::Start()
{
this->m_isRunning = MX_TRUE;
MxTimer::s_LastTimeTimerStarted = timeGetTime();
}
// OFFSET: LEGO1 0x100ae180
void MxTimer::Stop()
{
long elapsed = this->GetRealTime();
long startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
this->m_isRunning = MX_FALSE;
// this feels very stupid but it's what the assembly does
this->m_startTime = this->m_startTime + startTime - 5;
}
// OFFSET: LEGO1 0x100ae140
long MxTimer::GetRealTime()
{
MxTimer::s_LastTimeCalculated = timeGetTime();
return MxTimer::s_LastTimeCalculated - this->m_startTime;
}