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1152feab8d
We now know that ISLE used PascalCase for its function names, so we're using those here now.
76 lines
1.2 KiB
C++
76 lines
1.2 KiB
C++
#ifndef ISLE_H
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#define ISLE_H
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#include <windows.h>
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#include "mxresult.h"
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#include "mxvideoparam.h"
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class Isle
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{
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public:
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Isle();
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~Isle();
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static void Close();
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MxResult SetupWindow(HINSTANCE hInstance);
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void Tick(BOOL sleepIfNotNextFrame);
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BOOL SetupLegoOmni();
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void LoadConfig();
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void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
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BOOL using8bit, BOOL m_using16bit, BOOL param_6, BOOL param_7,
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BOOL wideViewAngle, char *deviceId);
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void SetupCursor(WPARAM wParam);
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// private:
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// 0
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LPSTR m_hdPath;
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LPSTR m_cdPath;
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LPSTR m_deviceId;
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LPSTR m_savePath;
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// 10
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BOOL m_fullScreen;
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BOOL m_flipSurfaces;
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BOOL m_backBuffersInVram;
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BOOL m_using8bit;
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// 20
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BOOL m_using16bit;
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int m_unk24;
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BOOL m_use3dSound;
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BOOL m_useMusic;
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// 30
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BOOL m_useJoystick;
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int m_joystickIndex;
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BOOL m_wideViewAngle;
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int m_islandQuality;
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// 40
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int m_islandTexture;
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int m_gameStarted;
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long m_frameDelta;
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// 4c
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MxVideoParam m_videoParam;
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// 70
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BOOL m_windowActive;
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HWND m_windowHandle;
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BOOL m_drawCursor;
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HCURSOR m_cursorArrow;
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// 80
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HCURSOR m_cursorBusy;
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HCURSOR m_cursorNo;
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HCURSOR m_cursorCurrent;
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};
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#endif // ISLE_H
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