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6431405e92
* Implement part of LegoJetskiRaceActor * Fix linter errors * Update legojetskiraceactor.cpp Fix minor incorrectness * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#ifndef LEGOJETSKIRACEACTOR_H
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#define LEGOJETSKIRACEACTOR_H
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#include "legoracespecial.h"
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// VTABLE: LEGO1 0x100da208 LegoCarRaceActor
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// VTABLE: LEGO1 0x100da228 LegoRaceActor
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// VTABLE: LEGO1 0x100da230 LegoAnimActor
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// VTABLE: LEGO1 0x100da240 LegoPathActor
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// VTABLE: BETA10 0x101bd348 LegoCarRaceActor
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// VTABLE: BETA10 0x101bd370 LegoRaceActor
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// VTABLE: BETA10 0x101bd378 LegoAnimActor
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// VTABLE: BETA10 0x101bd390 LegoPathActor
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// SIZE 0x1a8
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class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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public:
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LegoJetskiRaceActor();
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// FUNCTION: LEGO1 0x10081d90
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// FUNCTION: BETA10 0x100aa920
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0554
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return "LegoJetskiRaceActor";
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}
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// FUNCTION: LEGO1 0x10081db0
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// FUNCTION: BETA10 0x100aa960
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoJetskiRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
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}
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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// LegoJetskiRaceActor::`vbase destructor'
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// SYNTHETIC: LEGO1 0x10081d50
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// LegoJetskiRaceActor::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x10013ba0
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// LegoJetskiRaceActor::~LegoJetskiRaceActor
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};
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// GLOBAL: LEGO1 0x100da1f0
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// LegoJetskiRaceActor::`vbtable'{for `LegoJetskiRaceActor'}
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// GLOBAL: LEGO1 0x100da1e8
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// LegoJetskiRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da1d8
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// LegoJetskiRaceActor::`vbtable'{for `LegoRaceActor'}
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// GLOBAL: LEGO1 0x100da1c8
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// LegoJetskiRaceActor::`vbtable'{for `LegoCarRaceActor'}
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#endif // LEGOJETSKIRACEACTOR_H
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