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9ba05d021d
* Implement/match LegoPlantManager::ScheduleAnimation * Add assert
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#ifndef LEGOPLANTMANAGER_H
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "mxcore.h"
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class LegoEntity;
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class LegoPathBoundary;
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struct LegoPlantInfo;
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class LegoROI;
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class LegoStorage;
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class LegoWorld;
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// VTABLE: LEGO1 0x100d6758
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// SIZE 0x2c
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class LegoPlantManager : public MxCore {
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public:
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// SIZE 0x0c
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struct AnimEntry {
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LegoEntity* m_entity; // 0x00
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LegoROI* m_roi; // 0x04
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MxLong m_time; // 0x08
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};
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LegoPlantManager();
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~LegoPlantManager() override; // vtable+0x00
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10026290
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f318c
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return "LegoPlantManager";
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}
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void Init();
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void LoadWorldInfo(MxS32 p_worldId);
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void Reset(MxS32 p_worldId);
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MxResult Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxBool SwitchColor(LegoEntity* p_entity);
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MxBool SwitchVariant(LegoEntity* p_entity);
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MxBool SwitchSound(LegoEntity* p_entity);
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MxBool SwitchMove(LegoEntity* p_entity);
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MxBool SwitchMood(LegoEntity* p_entity);
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MxU32 GetAnimationId(LegoEntity* p_entity);
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MxU32 GetSoundId(LegoEntity* p_entity, MxBool p_state);
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MxBool FUN_10026c50(LegoEntity* p_entity);
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void ScheduleAnimation(LegoEntity* p_entity, MxLong p_length);
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void FUN_10027120();
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static void SetCustomizeAnimFile(const char* p_value);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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// SYNTHETIC: LEGO1 0x100262a0
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// LegoPlantManager::`scalar deleting destructor'
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private:
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LegoEntity* CreatePlant(MxS32 p_index, LegoWorld* p_world, MxS32 p_worldId);
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void RemovePlant(MxS32 p_index, MxS32 p_worldId);
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void FUN_10026860(MxS32 p_index);
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LegoPlantInfo* GetInfo(LegoEntity* p_entity);
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MxBool FUN_10026c80(MxS32 p_index);
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void FUN_100271b0(LegoEntity* p_entity, MxS32 p_adjust);
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static char* g_customizeAnimFile;
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static MxS32 g_maxMove[4];
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static MxU32 g_maxSound;
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MxS32 m_worldId; // 0x08
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undefined m_unk0x0c; // 0x0c
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AnimEntry* m_entries[5]; // 0x10
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MxS8 m_numEntries; // 0x24
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LegoWorld* m_world; // 0x28
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};
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#endif // LEGOPLANTMANAGER_H
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