isle/LEGO1/mxcore.h
Cydra 07912eb05a
Class layout for LEGO1 classes (#43)
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.

* Converted pseudocode into real code!

* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference

* More classes and implementation details. Still not checked for any errors

* Fixed code and decided on a way to handle virtual table stubs

* Some additional fixes

* More smaller fixes

* Added classes to project and made it compile

* Fixed function adresses that caused the python script to fail

* More classes and virtual function resolves. Builds and compares fine.

* Again more classes and virtual function resolves. Builds and compares fine.

* No clue, I guess forced update for line endings

* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.

* line ending change

* rename GetClassName/IsClass

Mirroring recent changes from master

* further conform to current master

* update project

* cleanup

* project only updates when you close msdev

---------

Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-06-29 01:10:08 -07:00

38 lines
692 B
C++

#ifndef MXCORE_H
#define MXCORE_H
#include <string.h>
#include "mxtypes.h"
class MxParam;
// VTABLE 0x100dc0f8
// SIZE 0x8
class MxCore
{
public:
__declspec(dllexport) MxCore();
__declspec(dllexport) virtual ~MxCore(); // vtable+00
__declspec(dllexport) virtual long Notify(MxParam &p); // vtable+04
virtual long Tickle(); // vtable+08
// OFFSET: LEGO1 0x100144c0
inline virtual const char *ClassName() const // vtable+0c
{
// 0x100f007c
return "MxCore";
}
// OFFSET: LEGO1 0x100140d0
inline virtual MxBool IsA(const char *name) const // vtable+10
{
return !strcmp(name, MxCore::ClassName());
}
private:
unsigned int m_id;
};
#endif // MXCORE_H