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07912eb05a
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now. * Converted pseudocode into real code! * Created a bunch more classes and added more information to exisiting ones Did not error check, this was pushed just for reference * More classes and implementation details. Still not checked for any errors * Fixed code and decided on a way to handle virtual table stubs * Some additional fixes * More smaller fixes * Added classes to project and made it compile * Fixed function adresses that caused the python script to fail * More classes and virtual function resolves. Builds and compares fine. * Again more classes and virtual function resolves. Builds and compares fine. * No clue, I guess forced update for line endings * Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output. * line ending change * rename GetClassName/IsClass Mirroring recent changes from master * further conform to current master * update project * cleanup * project only updates when you close msdev --------- Co-authored-by: Cydra <cydra95@gmail.com> Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
#ifndef LEGONAVCONTROLLER_H
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#define LEGONAVCONTROLLER_H
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#include "mxcore.h"
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#include "mxtimer.h"
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#include "mxtypes.h"
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// VTABLE 0x100d85b8
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// SIZE 0x70
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class LegoNavController : public MxCore
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{
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public:
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__declspec(dllexport) static void GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed,
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float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel,
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float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel,
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float *p_rotationSensitivity, MxBool *p_turnUseVelocity);
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__declspec(dllexport) static void SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed,
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float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel,
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float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel,
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float p_rotationSensitivity, MxBool p_turnUseVelocity);
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LegoNavController();
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// virtual ~LegoNavController(); // vtable+0x0
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// OFFSET: LEGO1 0x10054b80
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inline const char *ClassName() const override // vtable+0xc
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{
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// 0x100f66d8
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return "LegoNavController";
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}
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// OFFSET: LEGO1 0x10054b90
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inline MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, LegoNavController::ClassName()) || MxCore::IsA(name);
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}
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void SetControlMax(int p_hMax, int p_vMax);
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void ResetToDefault();
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void SetTargets(int p_hPos, int p_vPos, MxBool p_accel);
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float CalculateNewTargetSpeed(int p_pos, int p_center, float p_maxSpeed);
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float CalculateNewAccel(int p_pos, int p_center, float p_maxAccel, int p_minAccel);
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private:
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int m_hMax;
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int m_vMax;
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int m_mouseDeadzone;
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float m_zeroThreshold;
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float unk_18;
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float unk_1C;
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float m_targetMovementSpeed;
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float m_targetTurnSpeed;
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float m_movementMaxSpeed;
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float m_turnMaxSpeed;
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float m_movementAccel;
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float m_turnAccel;
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float m_movementMaxAccel;
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float m_turnMaxAccel;
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float m_movementMinAccel;
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float m_turnMinAccel;
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float m_movementDecel;
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float m_turnDecel;
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float m_turnSensitivity;
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MxBool m_turnUseVelocity;
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int m_time;
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MxBool m_trackDefault;
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MxBool m_unk5D;
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char m_unk5E[2];
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int m_unk60;
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int m_unk64;
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int m_unk68;
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MxBool m_unk6C;
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};
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#endif // LEGONAVCONTROLLER_H
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