isle/LEGO1/racecar.h
Joshua Peisach 1fa2fd9737
The IslePathActor's (#113)
* pizza: fix type m_unk90

* Initial implementation of a lot of IslePathActor's

All IslePathActor's seem to have (for the most part), the same few variables in common,
probably some ID. SkateBoard, Pizza and TowTrack seem to be a bit more complicated with additional
fields surrounding it.

* Add missing ClassName(s) and IsA(s)

* Add decomp size asserts

* Fix size assertions

* Make legopathactor fields protected for now, fix a type in Pizza

* Fix TowTrack structure

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-09-10 14:01:39 +02:00

32 lines
650 B
C++

#ifndef RACECAR_H
#define RACECAR_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE 0x100d6918
// SIZE 0x164
class RaceCar : public IslePathActor
{
public:
RaceCar();
virtual ~RaceCar() override; // vtable+0x0
// OFFSET: LEGO1 0x10028270
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f03e0
return "RaceCar";
}
// OFFSET: LEGO1 0x10028280
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, RaceCar::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: RaceCar fields
undefined m_unk160[4];
};
#endif // RACECAR_H