isle/LEGO1/mxdsserialaction.h
Christian Semmler e1e2abc510
Implement/match MxDSSerialAction (#139)
* Implement/match MxDSSerialAction

* Add neccessary MxDSMultiAction functions
2023-09-25 12:53:57 -07:00

41 lines
1,019 B
C++

#ifndef MXDSSERIALACTION_H
#define MXDSSERIALACTION_H
#include "mxdsmultiaction.h"
#include "decomp.h"
// VTABLE 0x100dcf38
// SIZE 0xa8
class MxDSSerialAction : public MxDSMultiAction
{
public:
MxDSSerialAction();
virtual ~MxDSSerialAction() override;
void CopyFrom(MxDSSerialAction &p_dsSerialAction);
MxDSSerialAction &operator=(MxDSSerialAction &p_dsSerialAction);
// OFFSET: LEGO1 0x100caad0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f75dc
return "MxDSSerialAction";
}
// OFFSET: LEGO1 0x100caae0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
}
virtual MxLong GetDuration(); // vtable+24;
virtual void SetDuration(MxLong p_duration); // vtable+28;
virtual MxDSAction *Clone(); // vtable+2c;
private:
MxDSActionListCursor *m_cursor;
undefined4 m_unk0xa0;
undefined4 m_unk0xa4;
};
#endif // MXDSSERIALACTION_H