mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-23 08:08:03 -05:00
04d9524a90
* some gamestate functions * fix order * fix naming convention * Update legogamestate.cpp * fix * Add stub ScoreStruct --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#ifndef LEGOGAMESTATE_H
|
|
#define LEGOGAMESTATE_H
|
|
|
|
#include "decomp.h"
|
|
#include "legobackgroundcolor.h"
|
|
#include "legofullscreenmovie.h"
|
|
#include "legostream.h"
|
|
#include "mxtypes.h"
|
|
|
|
class LegoState;
|
|
class MxVariable;
|
|
class MxString;
|
|
|
|
struct ColorStringStruct {
|
|
const char* m_targetName;
|
|
const char* m_colorName;
|
|
};
|
|
|
|
// SIZE 0x430
|
|
class LegoGameState {
|
|
public:
|
|
__declspec(dllexport) LegoGameState();
|
|
__declspec(dllexport) ~LegoGameState();
|
|
__declspec(dllexport) MxResult Load(MxULong);
|
|
__declspec(dllexport) MxResult Save(MxULong);
|
|
__declspec(dllexport) void SerializePlayersInfo(MxS16);
|
|
__declspec(dllexport) void SerializeScoreHistory(MxS16 p_flags);
|
|
__declspec(dllexport) void SetSavePath(char*);
|
|
|
|
LegoState* GetState(COMPAT_CONST char* p_stateName);
|
|
LegoState* CreateState(COMPAT_CONST char* p_stateName);
|
|
|
|
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
|
|
void FUN_1003a720(MxU32);
|
|
void HandleAction(MxU32);
|
|
|
|
inline MxU8 GetUnknownC() { return m_unk0xc; }
|
|
inline MxU32 GetUnknown10() { return m_unk0x10; }
|
|
inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
|
|
|
|
void SetSomeEnumState(undefined4 p_state);
|
|
void FUN_1003ceb0();
|
|
|
|
struct ScoreStruct {
|
|
void WriteScoreHistory();
|
|
void FUN_1003ccf0(LegoFileStream&);
|
|
|
|
MxU16 m_unk0x00;
|
|
undefined m_unk0x02[0x2c][20];
|
|
};
|
|
|
|
private:
|
|
void RegisterState(LegoState* p_state);
|
|
MxResult WriteEndOfVariables(LegoStream* p_stream);
|
|
void SetROIHandlerFunction();
|
|
|
|
char* m_savePath; // 0x0
|
|
MxS16 m_stateCount; // 0x4
|
|
LegoState** m_stateArray; // 0x8
|
|
MxU8 m_unk0xc; // 0xc
|
|
MxU32 m_unk0x10; // 0x10
|
|
undefined4 m_currentAct; // 0x14
|
|
LegoBackgroundColor* m_backgroundColor; // 0x18
|
|
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
|
|
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
|
|
MxU16 m_unk0x24; // 0x24
|
|
undefined m_unk0x28[128]; // 0x28
|
|
ScoreStruct m_unk0xa6; // 0xa6
|
|
undefined m_unk0x41a[10]; // 0x41a - might be part of the structure at 0xa6
|
|
undefined4 m_unk0x424; // 0x424
|
|
undefined4 m_unk0x428; // 0x428
|
|
undefined4 m_unk0x42c; // 0x42c
|
|
};
|
|
|
|
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
|
|
|
|
#endif // LEGOGAMESTATE_H
|