isle/LEGO1/lego/legoomni/include/legobuildingmanager.h
Christian Semmler 03423b2ffa
Implement/match Infocenter::Reset (#532)
* Implement Infocenter::Reset

* Move code

* Move function

* Fix bug

* Fix another bug
2024-02-05 12:35:26 -05:00

35 lines
705 B
C++

#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore {
public:
LegoBuildingManager();
~LegoBuildingManager() override;
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1002f930
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f37d0
return "LegoBuildingManager";
}
static void configureLegoBuildingManager(MxS32);
void FUN_1002fa00();
void FUN_1002fb30();
void FUN_10030590();
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
private:
void Init();
};
#endif // LEGOBUILDINGMANAGER_H