isle/LEGO1/omni/include/mxsemaphore.h
Christian Semmler 76435d803f
Style refactor omni/system components (#974)
* Style refactor omni/system components

* Fix

* Fix
2024-05-30 21:03:43 +02:00

26 lines
455 B
C++

#ifndef MXSEMAPHORE_H
#define MXSEMAPHORE_H
#include "mxtypes.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dccf0
// SIZE 0x08
class MxSemaphore {
public:
MxSemaphore();
// FUNCTION: LEGO1 0x100c87e0
~MxSemaphore() { CloseHandle(m_hSemaphore); }
virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
void Wait(MxU32 p_timeoutMS);
void Release(MxU32 p_releaseCount);
private:
HANDLE m_hSemaphore; // 0x04
};
#endif // MXSEMAPHORE_H