mirror of
https://github.com/isledecomp/isle.git
synced 2024-11-22 23:57:54 -05:00
293 lines
8.6 KiB
Makefile
293 lines
8.6 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=isle - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to isle - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "isle - Win32 Release" && "$(CFG)" != "isle - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "isle.mak" CFG="isle - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "isle - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "isle - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "isle - Win32 Debug"
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CPP=cl.exe
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RSC=rc.exe
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MTL=mktyplib.exe
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!IF "$(CFG)" == "isle - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\isle.exe"
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CLEAN :
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-@erase "$(INTDIR)\define.obj"
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(OUTDIR)\isle.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/isle.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/isle.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib winmm.lib lib/lego1.lib /nologo /subsystem:windows /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib dsound.lib winmm.lib lib/lego1.lib /nologo /subsystem:windows\
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/incremental:no /pdb:"$(OUTDIR)/isle.pdb" /machine:I386\
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/out:"$(OUTDIR)/isle.exe"
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LINK32_OBJS= \
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"$(INTDIR)\define.obj" \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj"
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"$(OUTDIR)\isle.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "isle - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\isle.exe"
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CLEAN :
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-@erase "$(INTDIR)\define.obj"
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-@erase "$(INTDIR)\isle.obj"
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-@erase "$(INTDIR)\isle.res"
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-@erase "$(INTDIR)\main.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\isle.exe"
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-@erase "$(OUTDIR)\isle.ilk"
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-@erase "$(OUTDIR)\isle.pdb"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/isle.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/isle.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib winmm.lib lib/lego1.lib /nologo /subsystem:windows /debug /machine:I386
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib dsound.lib winmm.lib lib/lego1.lib /nologo /subsystem:windows\
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/incremental:yes /pdb:"$(OUTDIR)/isle.pdb" /debug /machine:I386\
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/out:"$(OUTDIR)/isle.exe"
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LINK32_OBJS= \
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"$(INTDIR)\define.obj" \
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"$(INTDIR)\isle.obj" \
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"$(INTDIR)\isle.res" \
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"$(INTDIR)\main.obj"
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"$(OUTDIR)\isle.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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# Name "isle - Win32 Release"
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# Name "isle - Win32 Debug"
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!IF "$(CFG)" == "isle - Win32 Release"
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!ELSEIF "$(CFG)" == "isle - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\app\define.cpp
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DEP_CPP_DEFIN=\
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".\app\define.h"\
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"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\app\isle.cpp
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DEP_CPP_ISLE_=\
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".\app\define.h"\
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".\app\isle.h"\
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".\app\res\resource.h"\
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".\lib\define.h"\
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".\lib\legoanimationmanager.h"\
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".\lib\legobuildingmanager.h"\
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".\lib\legogamestate.h"\
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".\lib\legoinputmanager.h"\
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".\lib\legomodelpresenter.h"\
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".\lib\legoomni.h"\
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".\lib\legopartpresenter.h"\
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".\lib\legoroi.h"\
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".\lib\legovideomanager.h"\
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".\lib\legoworldpresenter.h"\
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".\lib\mxatomid.h"\
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".\lib\mxbackgroundaudiomanager.h"\
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".\lib\mxdirectdraw.h"\
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".\lib\mxdsaction.h"\
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".\lib\mxomni.h"\
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".\lib\mxomnicreateflags.h"\
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".\lib\mxomnicreateparam.h"\
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".\lib\mxpalette.h"\
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".\lib\mxrect32.h"\
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".\lib\mxstreamcontroller.h"\
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".\lib\mxstreamer.h"\
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".\lib\mxstring.h"\
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".\lib\mxticklemanager.h"\
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".\lib\mxtimer.h"\
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".\lib\mxtransitionmanager.h"\
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".\lib\mxvariabletable.h"\
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".\lib\mxvideoparam.h"\
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".\lib\mxvideoparamflags.h"\
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"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\app\main.cpp
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"$(INTDIR)\main.obj" : $(SOURCE) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\app\res\isle.rc
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!IF "$(CFG)" == "isle - Win32 Release"
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"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "app\res" /d "NDEBUG" $(SOURCE)
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!ELSEIF "$(CFG)" == "isle - Win32 Debug"
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"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
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$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "app\res" /d "_DEBUG" $(SOURCE)
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!ENDIF
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# End Source File
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# End Target
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# End Project
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################################################################################
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