isle/LEGO1/tgl/tglvector.h
2024-01-12 19:34:38 -05:00

30 lines
473 B
C++

#ifndef _tglVector_h
#define _tglVector_h
#include "math.h" // sin() in RotateAroundY()
#include <stddef.h> // offsetof()
namespace Tgl
{
namespace Constant
{
const float Pi = 3.14159265358979323846;
};
inline float DegreesToRadians(float degrees)
{
return Constant::Pi * (degrees / 180.0);
}
inline float RadiansToDegrees(float radians)
{
return (radians / Constant::Pi) * 180.0;
}
typedef float FloatMatrix4[4][4];
} // namespace Tgl
#endif /* _tglVector_h */