isle/LEGO1/lego/legoomni/include/legovariables.h
Christian Semmler e1ce96c473
Order symbols until end of LegoGameState (#1340)
* Order `Ambulance`

* More ordering

* Order until `LegoGameState`

* Move
2025-01-17 03:42:38 +01:00

57 lines
1.4 KiB
C++

#ifndef LEGOVARIABLES_H
#define LEGOVARIABLES_H
#include "mxvariable.h"
extern const char* g_varJETSPEED;
extern const char* g_varJETFUEL;
extern const char* g_varDUNESPEED;
extern const char* g_varDUNEFUEL;
extern const char* g_varMOTOSPEED;
extern const char* g_varMOTOFUEL;
extern const char* g_varAMBULSPEED;
extern const char* g_varAMBULFUEL;
extern const char* g_varTOWSPEED;
extern const char* g_varTOWFUEL;
extern const char* g_varVISIBILITY;
extern const char* g_varCAMERALOCATION;
extern const char* g_varCURSOR;
extern const char* g_varWHOAMI;
// VTABLE: LEGO1 0x100d86c8
// SIZE 0x24
class VisibilityVariable : public MxVariable {
public:
VisibilityVariable() { m_key = g_varVISIBILITY; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d86b8
// SIZE 0x24
class CameraLocationVariable : public MxVariable {
public:
CameraLocationVariable() { m_key = g_varCAMERALOCATION; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d86a8
// SIZE 0x24
class CursorVariable : public MxVariable {
public:
CursorVariable() { m_key = g_varCURSOR; }
void SetValue(const char* p_value) override; // vtable+0x04
};
// VTABLE: LEGO1 0x100d8698
// SIZE 0x24
class WhoAmIVariable : public MxVariable {
public:
WhoAmIVariable() { m_key = g_varWHOAMI; }
void SetValue(const char* p_value) override; // vtable+0x04
};
#endif // LEGOVARIABLES_H