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* Replace computed constant with more readable computed constants * LegoAnim::GetActorUnknown0x04 returns a number, not a pointer * Add macro for creating RGB555 colors * Texture pixel data is passed through as const data * Compare palette index against 0 instead of NULL pointer * warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2 as a void pointer. * Don't use floats * Fix wrong op --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
34 lines
805 B
C++
34 lines
805 B
C++
#ifndef LEGOTEXTUREINFO_H
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#define LEGOTEXTUREINFO_H
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#include "misc/legotypes.h"
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#include "tgl/tgl.h"
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#include <d3drmobj.h>
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#include <ddraw.h>
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class LegoTexture;
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// SIZE 0x10
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class LegoTextureInfo {
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public:
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LegoTextureInfo();
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~LegoTextureInfo();
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static LegoTextureInfo* Create(const char* p_name, LegoTexture* p_texture);
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static BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo);
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static BOOL GetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo*& p_textureInfo);
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LegoResult FUN_10066010(const LegoU8* p_bits);
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// private:
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char* m_name; // 0x00
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LPDIRECTDRAWSURFACE m_surface; // 0x04
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LPDIRECTDRAWPALETTE m_palette; // 0x08
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LPDIRECT3DRMTEXTURE2 m_texture; // 0x0c
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};
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// GLOBAL: LEGO1 0x100db6f0
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// IID_IDirect3DRMTexture2
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#endif // LEGOTEXTUREINFO_H
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