#include "mxrendersettings.h" #include "decomp.h" DECOMP_SIZE_ASSERT(MxRenderSettings, 0x28) // FUNCTION: LEGO1 0x100ab2d0 MxU32 MxRenderSettings::CopyFrom(MxRenderSettings& p_dest, const MxRenderSettings& p_src) { p_dest.m_unk0x00 = p_src.m_unk0x00; p_dest.m_hwnd = p_src.m_hwnd; p_dest.m_directDraw = p_src.m_directDraw; p_dest.m_ddSurface1 = p_src.m_ddSurface1; p_dest.m_ddSurface2 = p_src.m_ddSurface2; p_dest.m_flags = p_src.m_flags; p_dest.m_unk0x18 = p_src.m_unk0x18; p_dest.m_flags2 = p_src.m_flags2; p_dest.m_direct3d = p_src.m_direct3d; p_dest.m_d3dDevice = p_src.m_d3dDevice; return 1; }