#ifndef LEGOANIMACTOR_H #define LEGOANIMACTOR_H #include "decomp.h" #include "legopathactor.h" class LegoAnim; // SIZE 0x20 struct LegoAnimActorStruct { LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs); ~LegoAnimActorStruct(); float GetDuration(); float GetUnknown0x00() { return m_unk0x00; } // FUNCTION: BETA10 0x10012210 LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; } // TODO: Possibly private float m_unk0x00; // 0x00 LegoAnim* m_AnimTreePtr; // 0x04 LegoROI** m_roiMap; // 0x08 MxU32 m_numROIs; // 0x0c vector<undefined*> m_unk0x10; // 0x10 }; // VTABLE: LEGO1 0x100d5440 LegoPathActor // VTABLE: LEGO1 0x100d5510 LegoAnimActor // VTABLE: BETA10 0x101b81d8 LegoPathActor // VTABLE: BETA10 0x101b82c8 LegoAnimActor // SIZE 0x174 class LegoAnimActor : public virtual LegoPathActor { public: // FUNCTION: BETA10 0x1000f6c0 LegoAnimActor() { m_curAnim = -1; } ~LegoAnimActor() override; // FUNCTION: LEGO1 0x1000fba0 // FUNCTION: BETA10 0x10012400 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f057c return "LegoAnimActor"; } // FUNCTION: LEGO1 0x1000fbc0 // FUNCTION: BETA10 0x10012440 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); } void ParseAction(char* p_extra) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x70(float p_und) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 virtual MxResult FUN_1001c1f0(float& p_und); virtual MxResult FUN_1001c360(float, Matrix4& p_transform); virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs); virtual void ClearMaps(); // SYNTHETIC: LEGO1 0x1000fb60 // LegoAnimActor::`scalar deleting destructor' protected: vector<LegoAnimActorStruct*> m_animMaps; // 0x08 MxS16 m_curAnim; // 0x18 }; // clang-format off // GLOBAL: LEGO1 0x100d5438 // LegoAnimActor::`vbtable' // TEMPLATE: LEGO1 0x1000da20 // vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::~vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> > // TEMPLATE: LEGO1 0x1000da60 // Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *> // SYNTHETIC: LEGO1 0x10012b90 // LegoAnimActor::`vbase destructor' // TEMPLATE: LEGO1 0x1001c010 // vector<unsigned char *,allocator<unsigned char *> >::~vector<unsigned char *,allocator<unsigned char *> > // TEMPLATE: LEGO1 0x1001c050 // Vector<unsigned char *>::~Vector<unsigned char *> // TEMPLATE: LEGO1 0x1001c7c0 // vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::size // TEMPLATE: LEGO1 0x1001c7e0 // vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::_Destroy // TEMPLATE: LEGO1 0x1001c9e0 // uninitialized_fill_n // TEMPLATE: LEGO1 0x1001ca10 // uninitialized_copy // clang-format on #endif // LEGOANIMACTOR_H