#ifndef LEGOPATHSTRUCT_H #define LEGOPATHSTRUCT_H #include "decomp.h" #include "mxatom.h" #include "mxtypes.h" class LegoPathActor; class LegoWorld; // VTABLE: LEGO1 0x100d7d9c // SIZE 0x0c struct LegoPathStructBase { public: LegoPathStructBase() : m_name(NULL), m_unk0x08(0) {} // FUNCTION: LEGO1 0x10047420 virtual ~LegoPathStructBase() { if (m_name != NULL) { delete[] m_name; } } char* m_name; // 0x04 undefined4 m_unk0x08; // 0x08 }; // VTABLE: LEGO1 0x100d7da0 // SIZE 0x14 struct LegoPathStruct : public LegoPathStructBase { public: // FUNCTION: LEGO1 0x100473a0 LegoPathStruct() : m_world(NULL) {} // FUNCTION: LEGO1 0x10047470 ~LegoPathStruct() override {} virtual void VTable0x04(LegoPathActor*, undefined4, undefined4); // vtable+0x04 inline void SetWorld(LegoWorld* p_world) { m_world = p_world; } inline void SetAtomId(const MxAtomId& p_atomId) { m_atomId = p_atomId; } LegoWorld* m_world; // 0x0c MxAtomId m_atomId; // 0x10 }; // SYNTHETIC: LEGO1 0x10047440 // LegoPathStructBase::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10047890 // LegoPathStruct::`vector deleting destructor' #endif // LEGOPATHSTRUCT_H