#include "define.h" Isle *g_isle = 0; int g_closed = 0; const char *WINDOW_TITLE = "LEGO\xAE"; unsigned char g_mousedown = 0; unsigned char g_mousemoved = 0; int g_rmDisabled = 0; int _DAT_00410054 = 1; int g_targetWidth = 640; int g_targetHeight = 480; unsigned int g_targetDepth = 16; int g_reqEnableRMDevice = 0; int g_startupDelay = 200; long g_lastFrameTime = 0;