#include "legostate.h"

DECOMP_SIZE_ASSERT(LegoState, 0x08);

// FUNCTION: LEGO1 0x10005f40
LegoState::~LegoState()
{
}

// FUNCTION: LEGO1 0x10005f90
MxBool LegoState::VTable0x14()
{
	return TRUE;
}

// FUNCTION: LEGO1 0x10005fa0
MxBool LegoState::SetFlag()
{
	return FALSE;
}

// FUNCTION: LEGO1 0x10005fb0
MxResult LegoState::VTable0x1c(LegoFileStream* p_legoFileStream)
{
	if (p_legoFileStream->IsWriteMode()) {
		p_legoFileStream->FUN_10006030(this->ClassName());
	}
	return SUCCESS;
}

// FUNCTION: LEGO1 0x10006030
LegoFileStream* LegoFileStream::FUN_10006030(MxString p_str)
{
	const char* data = p_str.GetData();
	MxU32 fullLength = strlen(data);

	MxU16 limitedLength = fullLength;
	Write(&limitedLength, sizeof(limitedLength));
	Write(data, (MxS16) fullLength);

	return this;
}