#ifndef ACT1STATE_H #define ACT1STATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d7028 // SIZE 0x26c class Act1State : public LegoState { public: Act1State(); // FUNCTION: LEGO1 0x100338a0 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0154 return "Act1State"; }; // FUNCTION: LEGO1 0x100338b0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name); }; inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; } inline MxU32 GetUnknown18() { return m_unk0x18; } protected: undefined m_unk0x8[0x10]; // 0x8 MxU32 m_unk0x18; // 0x18 }; #endif // ACT1STATE_H