#include "mxdschunk.h" DECOMP_SIZE_ASSERT(MxDSChunk, 0x1c); // FUNCTION: LEGO1 0x100be050 MxDSChunk::MxDSChunk() { m_flags = 0; m_data = NULL; m_objectId = -1; m_time = 0; m_length = 0; } // FUNCTION: LEGO1 0x100be170 MxDSChunk::~MxDSChunk() { if (m_flags & Flag_Bit1) delete[] m_data; } // FUNCTION: LEGO1 0x100be1e0 MxU32 MxDSChunk::ReturnE() { return 0xe; }