#include "legoobjectfactory.h" #include "infocenterstate.h" #include "decomp.h" // TODO: Uncomment once we have all the relevant types ready // DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8); // OFFSET: LEGO1 0x10006e40 LegoObjectFactory::LegoObjectFactory() { #define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact); FOR_LEGOOBJECTFACTORY_OBJECTS(X) #undef X } // OFFSET: LEGO1 0x10009a90 MxCore *LegoObjectFactory::Create(const char *p_name) { MxAtomId atom(p_name, LookupMode_Exact); #define X(V) if (this->m_id##V == atom) { return new V; } else FOR_LEGOOBJECTFACTORY_OBJECTS(X) #undef X { return MxObjectFactory::Create(p_name); } } // OFFSET: LEGO1 0x1000fb30 STUB void LegoObjectFactory::Destroy(MxCore *p_object) { // TODO }