#ifndef HOSPITALSTATE_H #define HOSPITALSTATE_H #include "decomp.h" #include "legostate.h" // VTABLE: LEGO1 0x100d97a0 // SIZE 0x18 class HospitalState : public LegoState { public: // SIZE 0x04 struct Unknown0x08 { undefined4 m_unk0x00; // 0x00 }; HospitalState(); ~HospitalState() override {} // FUNCTION: LEGO1 0x10076400 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0480 return "HospitalState"; } // FUNCTION: LEGO1 0x10076410 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name); } MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c // SYNTHETIC: LEGO1 0x100764c0 // HospitalState::`scalar deleting destructor' friend class Hospital; private: Unknown0x08 m_unk0x08; // 0x08 MxS16 m_unk0x0c; // 0x0c MxS16 m_unk0x0e; // 0x0e MxS16 m_unk0x10; // 0x10 MxS16 m_unk0x12; // 0x12 MxS16 m_unk0x14; // 0x14 MxS16 m_unk0x16; // 0x16 }; #endif // HOSPITALSTATE_H