// This file was automatically generated by the actionheadergen tool. // Please do not manually edit this file. #ifndef CREDITS_ACTIONS_H #define CREDITS_ACTIONS_H namespace CreditsScript { enum Script { c_noneCredits = -1, c_Credits_Wav = 0, c_Credits_Smk = 1, c_Credit01_Bitmap = 2, c_Credit02_Bitmap = 3, c_Credit03_Bitmap = 4, c_Credit04_Bitmap = 5, c_Credit05_Bitmap = 6, c_Credit06_Bitmap = 7, c_Credit07_Bitmap = 8, c_Credit08_Bitmap = 9, c_Credit09_Bitmap = 10, c_Credit11_Bitmap = 11, c_Credit12_Bitmap = 12, c_Credit13_Bitmap = 13, c_Credit14_Bitmap = 14, c_Credit15_Bitmap = 15, c_Credit16_Bitmap = 16, c_Credit17_Bitmap = 17, c_Credit21_Bitmap = 18, c_Credit19_Bitmap = 19, c_Credit22_Bitmap = 20, c_Credit22b_Bitmap = 21, c_Credit25_Bitmap = 22, c_Credit20_Bitmap = 23, c_Credit12b_Bitmap = 24, c_Credit23_Bitmap = 25, c_Credit24_Bitmap = 26, c_Credit14b_Bitmap = 27, c_Credit14c_Bitmap = 28, c_Credit26_Bitmap = 29, c_Credit27_Bitmap = 30, c_Credit28_Bitmap = 31, c_Credit29_Bitmap = 32, c_Credit10_Bitmap = 33, c_Credit17b_Bitmap = 34, c_Credit17c_Bitmap = 35, c_LegoCredits = 499 }; } // namespace CreditsScript #endif // CREDITS_ACTIONS_H