#ifndef ROI_H #define ROI_H // ROI stands for Real-time Object Instance. #include "../mxstl/stlcompat.h" #include "../realtime/realtime.h" #include "compat.h" #include "lodlist.h" #include "vector.h" /* * A simple bounding box object with Min and Max accessor methods. */ class BoundingBox { public: const Vector3Data& Min() const { return min; } Vector3Data& Min() { return min; } const Vector3Data& Max() const { return max; } Vector3Data& Max() { return max; } private: Vector3Data min; Vector3Data max; Vector3Data m_unk0x28; Vector3Data m_unk0x3c; }; /* * A simple bounding sphere object with center and radius accessor methods. */ class BoundingSphere { public: const Vector3Data& Center() const { return center; } Vector3Data& Center() { return center; } const float& Radius() const { return radius; } float& Radius() { return radius; } private: Vector3Data center; float radius; }; /* * Abstract base class representing a single LOD version of * a geometric object. */ class LODObject { public: // LODObject(); virtual ~LODObject() {} virtual float Cost(float pixels_covered) const = 0; // vtable+0x4 virtual float AveragePolyArea() const = 0; // vtable+0x8 virtual int NVerts() const = 0; // vtable+0xc }; /* * A CompoundObject is simply a set of ROI objects which * all together represent a single object with sub-parts. */ class ROI; // typedef std::set > CompoundObject; typedef list CompoundObject; /* * A ROIList is a list of ROI objects. */ typedef vector ROIList; /* * A simple list of integers. * Returned by RealtimeView::SelectLODs as indices into an ROIList. */ typedef vector IntList; // VTABLE: LEGO1 0x100dbc38 // SIZE 0xc class ROI { public: ROI() { m_comp = 0; m_lods = 0; } virtual ~ROI() { // if derived class set the comp and lods, it should delete them assert(!m_comp); assert(!m_lods); } virtual float IntrinsicImportance() const = 0; // vtable+0x4 virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8 virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10 const LODListBase* GetLODs() const { return m_lods; } const LODObject* GetLOD(int i) const { assert(m_lods); return (*m_lods)[i]; } int GetLODCount() const { return m_lods ? m_lods->Size() : 0; } const CompoundObject* GetComp() const { return m_comp; } protected: CompoundObject* m_comp; // 0x4 LODListBase* m_lods; // 0x8 }; #endif // ROI_H