#ifndef MXDSFILE_H #define MXDSFILE_H #include "mxdssource.h" #include "mxioinfo.h" #include "mxstring.h" // VTABLE 0x100dc890 class MxDSFile : public MxDSSource { public: __declspec(dllexport) MxDSFile(const char *filename, MxULong skipReadingChunks); __declspec(dllexport) virtual ~MxDSFile(); // vtable+0x0 // OFFSET: LEGO1 0x100c0120 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x10102594 return "MxDSFile"; } // OFFSET: LEGO1 0x100c0130 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSFile::ClassName()) || MxDSSource::IsA(name); } __declspec(dllexport) virtual MxLong Open(MxULong); // vtable+0x14 __declspec(dllexport) virtual MxLong Close(); // vtable+0x18 __declspec(dllexport) virtual MxLong Read(unsigned char *,MxULong); // vtable+0x20 __declspec(dllexport) virtual MxLong Seek(MxLong,int); // vtable+0x24 __declspec(dllexport) virtual MxULong GetBufferSize(); // vtable+0x28 __declspec(dllexport) virtual MxULong GetStreamBuffersNum(); // vtable+0x2c private: MxLong ReadChunks(); struct ChunkHeader { ChunkHeader() : majorVersion(0) , minorVersion(0) , bufferSize(0) , streamBuffersNum(0) {} unsigned short majorVersion; unsigned short minorVersion; MxULong bufferSize; short streamBuffersNum; short reserved; }; MxString m_filename; MXIOINFO m_io; ChunkHeader m_header; // If false, read chunks immediately on open, otherwise // skip reading chunks until ReadChunks is explicitly called. MxULong m_skipReadingChunks; }; #endif // MXDSFILE_H