#include "orientableroi.h" #include "../decomp.h" DECOMP_SIZE_ASSERT(OrientableROI, 0xdc) // OFFSET: LEGO1 0x100a5910 void OrientableROI::VTable0x1c() { UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // OFFSET: LEGO1 0x100a5930 void OrientableROI::SetLocalTransform(const Matrix4Impl& p_transform) { reinterpret_cast(m_local2world) = p_transform; UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // OFFSET: LEGO1 0x100a5960 void OrientableROI::VTable0x24(const Matrix4Data& p_transform) { Matrix4Data l_matrix(m_local2world); m_local2world.EqualsMxProduct(&p_transform, &l_matrix); UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); } // OFFSET: LEGO1 0x100a59b0 void OrientableROI::UpdateWorldData(const Matrix4Data& p_transform) { Matrix4Data l_matrix(m_local2world); m_local2world.EqualsMxProduct(&l_matrix, &p_transform); UpdateWorldBoundingVolumes(); UpdateWorldVelocity(); // iterate over comps if (m_comp) for (CompoundObject::iterator iter = m_comp->begin(); !(iter == m_comp->end()); iter++) { ROI* child = *iter; static_cast(child)->UpdateWorldData(p_transform); } } // OFFSET: LEGO1 0x100a5a50 void OrientableROI::UpdateWorldVelocity() { } // OFFSET: LEGO1 0x100a5d80 const Vector3& OrientableROI::GetWorldVelocity() const { return (Vector3&) *m_world_velocity.GetData(); } // OFFSET: LEGO1 0x100a5d90 const BoundingBox& OrientableROI::GetWorldBoundingBox() const { return m_world_bounding_box; } // OFFSET: LEGO1 0x100a5da0 const BoundingSphere& OrientableROI::GetWorldBoundingSphere() const { return m_world_bounding_sphere; }