#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H #include "decomp.h" #include "legobackgroundcolor.h" #include "legofullscreenmovie.h" #include "mxtypes.h" class LegoState; class LegoStream; class MxVariable; class MxString; struct ColorStringStruct { const char* m_targetName; const char* m_colorName; }; // SIZE 0x430 class LegoGameState { public: __declspec(dllexport) LegoGameState(); __declspec(dllexport) ~LegoGameState(); __declspec(dllexport) MxResult Load(MxULong); __declspec(dllexport) MxResult Save(MxULong); __declspec(dllexport) void SerializePlayersInfo(MxS16); __declspec(dllexport) void SerializeScoreHistory(MxS16); __declspec(dllexport) void SetSavePath(char*); LegoState* GetState(COMPAT_CONST char* p_stateName); LegoState* CreateState(COMPAT_CONST char* p_stateName); void GetFileSavePath(MxString* p_outPath, MxULong p_slotn); void FUN_1003a720(MxU32); void HandleAction(MxU32); inline MxU8 GetUnknownC() { return m_unk0xc; } inline MxU32 GetUnknown10() { return m_unk0x10; } inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; } void SetSomeEnumState(undefined4 p_state); private: void RegisterState(LegoState* p_state); MxResult WriteEndOfVariables(LegoStream* p_stream); void SetROIHandlerFunction(); private: char* m_savePath; // 0x0 MxS16 m_stateCount; // 0x4 LegoState** m_stateArray; // 0x8 MxU8 m_unk0xc; // 0xc MxU32 m_unk0x10; // 0x10 undefined4 m_unk0x14; // 0x14 LegoBackgroundColor* m_backgroundColor; // 0x18 LegoBackgroundColor* m_tempBackgroundColor; // 0x1c LegoFullScreenMovie* m_fullScreenMovie; // 0x20 MxU16 m_unk0x24; // 0x24 undefined m_unk0x28[1020]; // 0x28 undefined4 m_unk0x424; // 0x424 undefined4 m_unk0x428; // 0x428 undefined4 m_unk0x42c; // 0x42c }; MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen); #endif // LEGOGAMESTATE_H