#ifndef LEGORACEACTOR_H #define LEGORACEACTOR_H #include "legoanimactor.h" #include "realtime/matrix.h" // VTABLE: LEGO1 0x100d5b88 class LegoRaceActor : public LegoAnimActor { public: // FUNCTION: LEGO1 0x10014af0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0bf4 return "LegoRaceActor"; } // FUNCTION: LEGO1 0x10014b10 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x68() override; // vtable+0x68 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxS32 VTable0x90() override; // vtable+0x90 MxS32 VTable0x94() override; // vtable+0x94 // SYNTHETIC: LEGO1 0x10014ab0 // LegoRaceActor::`scalar deleting destructor' }; #endif // LEGORACEACTOR_H