#ifndef ACT3_H #define ACT3_H #include "legoworld.h" // VTABLE 0x100d9628 // SIZE 0x4274 class Act3 : public LegoWorld { public: Act3(); virtual ~Act3() override; // vtable+00 // OFFSET: LEGO1 0x10072510 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f013c return "Act3"; } // OFFSET: LEGO1 0x10072520 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, Act3::ClassName()) || LegoWorld::IsA(name); } inline void SetUnkown420c(MxEntity* p_entity) { m_unk420c = p_entity; } protected: undefined m_unkf8[0x4114]; MxEntity* m_unk420c; undefined m_unk4210[0x64]; }; #endif // ACT3_H