#ifndef LEGOLOD_H #define LEGOLOD_H #include "misc/legotypes.h" #include "viewmanager/viewlod.h" class LegoTextureContainer; struct LegoTextureInfo; class LegoStorage; // VTABLE: LEGO1 0x100dbf10 // SIZE 0x20 class LegoLOD : public ViewLOD { public: // SIZE 0x08 struct Mesh { Tgl::Mesh* m_tglMesh; // 0x00 BOOL m_unk0x04; // 0x04 }; LegoLOD(Tgl::Renderer*); ~LegoLOD() override; // FUNCTION: LEGO1 0x100aae70 int NumPolys() const override { return m_numPolys; } // vtable+0x0c // FUNCTION: LEGO1 0x100aae80 float VTable0x10() override { return 0.0; } // vtable+0x10 LegoResult Read(Tgl::Renderer*, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage); LegoResult FUN_100aad00(LegoTextureInfo* p_textureInfo); static LegoBool FUN_100aae20(const LegoChar* p_name); // SYNTHETIC: LEGO1 0x100aa430 // LegoLOD::`scalar deleting destructor' protected: Mesh* m_meshes; // 0x0c LegoU32 m_numMeshes; // 0x10 LegoU32 m_numVertices; // 0x14 LegoU32 m_numPolys; // 0x18 undefined4 m_unk0x1c; // 0x1c }; #endif // LEGOLOD_H