#include "mxomni.h" // 0x101015b0 MxOmni* MxOmni::m_instance = NULL; // OFFSET: LEGO1 0x100b0680 MxOmni *MxOmni::GetInstance() { return m_instance; } // OFFSET: LEGO1 0x100af0c0 MxResult MxOmni::Create(MxOmniCreateParam &p) { if (p.CreateFlags().CreateTimer()) { MxTimer *timer = new MxTimer(); this->m_timer = timer; if (timer == NULL) return FAILURE; } return SUCCESS; }