#ifndef LEGOACT2_H #define LEGOACT2_H #include "act2brick.h" #include "legostate.h" #include "legoworld.h" class Act2Actor; // VTABLE: LEGO1 0x100d4a70 // SIZE 0x10 class LegoAct2State : public LegoState { public: LegoAct2State() { m_unk0x08 = 0; m_unk0x0c = 0; } ~LegoAct2State() override {} // FUNCTION: LEGO1 0x1000df80 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0428 return "LegoAct2State"; } // FUNCTION: LEGO1 0x1000df90 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name); } // FUNCTION: LEGO1 0x1000df70 MxBool IsSerializable() override { return FALSE; } // vtable+0x14 // SYNTHETIC: LEGO1 0x1000e040 // LegoAct2State::`scalar deleting destructor' undefined4 GetUnknown0x08() { return m_unk0x08; } void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; } // TODO: Most likely getters/setters are not used according to BETA. undefined4 m_unk0x08; // 0x08 undefined m_unk0x0c; // 0x0c }; // VTABLE: LEGO1 0x100d82e0 // VTABLE: BETA10 0x101ba898 // SIZE 0x1154 class LegoAct2 : public LegoWorld { public: LegoAct2(); ~LegoAct2() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void ReadyWorld() override; // vtable+0x50 MxBool VTable0x5c() override; // vtable+0x5c void VTable0x60() override; // vtable+0x60 MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; } void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; } undefined4 FUN_10052560( undefined4 p_param1, MxBool p_param2, MxBool p_param3, Mx3DPointFloat* p_param4, Mx3DPointFloat* p_param5, Mx3DPointFloat* p_param6 ); // SYNTHETIC: LEGO1 0x1004fe20 // LegoAct2::`scalar deleting destructor' private: void FUN_10051900(); Act2Brick m_bricks[10]; // 0x00f8 undefined m_unk0x10c0; // 0x10c0 undefined m_unk0x10c1; // 0x10c1 undefined m_unk0x10c2; // 0x10c2 undefined4 m_unk0x10c4; // 0x10c4 undefined4 m_unk0x10c8; // 0x10c8 LegoAct2State* m_gameState; // 0x10cc MxS32 m_unk0x10d0; // 0x10d0 char* m_unk0x10d4; // 0x10d4 LegoROI* m_unk0x10d8; // 0x10d8 MxMatrix m_unk0x10dc; // 0x10dc undefined4 m_unk0x1124; // 0x1124 undefined4 m_unk0x1128; // 0x1128 undefined4 m_unk0x112c; // 0x112c undefined4 m_unk0x1130; // 0x1130 undefined4 m_unk0x1134; // 0x1134 Act2Actor* m_unk0x1138; // 0x1138 undefined m_unk0x113c; // 0x113c undefined4 m_unk0x1140; // 0x1140 undefined4 m_unk0x1144; // 0x1144 undefined m_unk0x1148[0x08]; // 0x1148 undefined4 m_unk0x1150; // 0x1150 }; #endif // LEGOACT2_H